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Sam Dunnewold

Dice Exploder

A show about tabletop RPG design. Each episode we bring you a single mechanic and break it down as deep as we possibly can. Co-hosted by Sam Dunnewold and a rotating roster of designers. diceexploder.com

N'hésitez pas à visiter le site du podcast et à soutenir son créateur : redcircle.com

Auteur

Sam Dunnewold

Catégorie

Arts

Site du podcast

redcircle.com

Dernier épisode

27 oct. 2026

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Épisodes

D&D Miniseries Intro (Homage to the Player's Handbook) 18.07.2024

Back ⁠Dice Exploder season 4 on Backerkit⁠ now! Transcript Today I'm kicking off a miniseries of Dice Exploder episodes all about the Tarrasque in the room: Dungeons & Dragons itself. But before we get into that, I wanted to lay out for context where I'm coming from, what my relationship is like to "the world's greatest roleplaying game™" is like, and what questions I was h...

The Queen Is Under Attack (For The Queen) with Kimi Hughes 16.07.2024

Back Dice Exploder season 4 on Backerkit now! Transcript Among my favorite RPGs is Alex Roberts' triumph of minimalistic, elegant design: For The Queen. Today I'm doing just with along with Kimi Hughes of Golden Lasso Games. For The Queen is a card drawing prompt game, and one prompt is always the game's last: "The Queen is under attack. Do you defend her?" That's today&#39...

Designer Commentary: Northfield (with Jason Morningstar) 13.06.2024

Transcript It is still designer commentary season on Dice Exploder, and today I'm talking with Jason Morningstar ( Fiasco , Night Witches , a million other games) about Northfield : a game we co-designed about when Jesse James tried to rob the bank in my home town, we shot the hell out of him and his gang, and then we started an annual small town fair to celebrate our victory. You play as both...

Designer Commentary: Space Fam (with Claire and Caveat) 15.05.2024

Transcript For Ken Lowery’s Disc 2 jam , I decided to finally release the game I’ve been working on for nearly four years: Space Fam. This is a game about, you guessed it, found family in space. In particular, it takes a lot of inspiration from The Long Way To A Small Angry Planet in that you’re the crew of a ship escorting a traveler from point A to point B, and along the way you deal with your f...

Game Exploder Jam Roundup 02.05.2024

Transcript The first ever Dice Exploder game jam came to a close about a month ago, and today I sit down with the three hooligans from the discord who put it together and go through some of our favorite entries. If Dice Exploder is a show about concrete examples, this episode is as Dice Exploder as it gets. All the games we talk about are pretty short, so it should be easy to follow along at home....

Everyone Adds a Detail (Stewpot) with Lee Conrads 25.04.2024

Transcript What if your D&D adventuring party settled down and opened a tavern, and the vibes went from dragon murderers to Bob’s Burgers? That's my pitch for Stewpot: Tales from a Fantasy Tavern, one of my favorite RPGs. It's currently on Backerkit , and you should check it out. This week I'm talking about a super simple unnamed mechanic from Stewpot, and presumably other games be...

Playlists (Ribbon Drive) with Takuma Okada 18.04.2024

Transcript Is sharing music with your friends an RPG? It sure is when you're playing Avery Alder's game Ribbon Drive. Takuma Okada, the designer of Stewpot: Tales from a Fantasy Tavern ( ⁠on Backerkit right now⁠ ), joins me this week to talk about music, contemplation, and unconventional ways to inspire players. Further Reading: ⁠Ribbon Drive⁠ ⁠Spindlewheel⁠ Everything Is Illuminated, the...

Fan Mail (Primetime Adventures) with Meguey Baker 04.04.2024

Transcripts are available at diceexploder.com People talk a lot about how and whether RPGs emulate TV and movies, but this week cohost Meguey Baker (Apocalypse World, Under Hollow Hills) brings in a game that takes that sentiment to a compelling meta level. Fan Mail, from Primetime Adventures by Matt Wilson, is the core of the game's key metaphor: that players are simultaneously writers of a T...

Playbooks and Communication with Moe Poplar 28.03.2024

Transcript What's the deal with Playbooks? That's a question that's way too big for one episode. But Moe Poplar, of the RPG Academy podcast Show & Tell, had a very particular effect of playbooks that he wanted to talk about on the show today: how playbook choice can be a line of communication between players, GM, and designer. This is one of those episodes that's as much play a...

Exploding Dice with Mikey Hamm 21.03.2024

Transcript This week, now that the part of season 3 that was funded by Kickstarter is over, I’ve got a treat for you: the backers-only bonus episode with Mikey Hamm, designer of Slugblaster. You didn’t think I was gonna just hold on to an episode this good forever, did you? It’s the show’s namesake mechanic! Mikey is currently Kickstarting Two-Hand Path, a solo game roll-and-write dungeon crawler....

Innovation in Game Design with James Wallis 14.03.2024

Transcript This week's cohost is James Wallis, cohost of the Ludonarrative Dissidents podcast, a show a lot like this one that's Kickstarting their third season now, and designer of one of the first story games: The Extraordinary Adventures of Baron Munchausen. Today we're breaking format: instead of talking about one game mechanic, James brought in the concept of innovation in game de...

Lyrical Ludology: A New Show About Lyric Games 07.03.2024

This week I'm bringing you an episode from the new podcast Lyrical Ludology with host Logan Timmins, a show all about lyric games. I'm very excited for it. There's already at least one more episode of Lyrical Ludology published, so if you like this one, go subscribe and take a listen!

Solo Game Prompts with Seb Pines 29.02.2024

Transcript It’s the solo games episode! Hopefully the first of many. I’m joined by Seb Pines, designer of The Awards winning game Dwelling and haver of MFA in basically solo games, to talk about prompts in solo games. This is a broad survey of solo games. We talk about a bunch of games (listed below) that all behave differently. If you’re curious about this side of the hobby, this is the primer fo...

Character Sheets with Emanoel Melo 22.02.2024

Transcript This is an intensely visual episode. If you'd like to follow along with the sheets we mention and get some extra commentary from me, you can do so at https://www.diceexploder.com/blog/2024/2/22/dice-exploder-aftershow-character-sheets I’m fascinated by character sheets, mostly because there are so so so precious few that I think do a good job. I don’t mean this to call anyone out -...

Pity Points (Kagematsu) with Alex Roberts 15.02.2024

Transcript Alex Roberts, designer of Star Crossed and For the Queen, joins me to talk about pity points from Kagematsu, a mechanic that doesn't actually do anything itself beyond evoke a particular feeling when put in opposition to love points. This episode is what I always dreamed Dice Exploder could be. We start from a simple game mechanic, but we get into power dynamics at the table in the...

Third Party License (Mork Borg) with Strega Wolf van den Berg 08.02.2024

Transcript This week I've got designer and illustrator Strega Wolf van den Berg on to talk about money and the Mork Borg third party license. What, if anything, is the difference between making RPGs for fun, to pay rent, and to be paid fairly? And what is the cost (aha) of bringing money into making art? On the flip side, this is also an episode about community, and how the shape of Mork Borg’...

Rumor Tables (Lorn Song of the Bachelor) with Nova 01.02.2024

Transcript This week I've got Nova, aka Idle Cartulary, of the excellent Playful Void blog among other places linked below. Nova's one of my favorite writers in the, as she puts it, DIY elf game scene, and I knew that was a world I wanted to cover more this season. Nova brought on the rumor table from Zedeck Siew's Lorn Song of the Bachelor, an excellent elf game adventure. We got to t...

The Risk Sheet (Psi*Run) with John Harper 25.01.2024

Transcript On the season 3 premiere, I’m joined by John Harper, designer of many games featured on past episodes of Dice Exploder including Blades in the Dark, Lasers & Feelings, and Agon 2e. John brought in the Psi*Run risk sheet, a fairly complex dice resolution mechanic, known generically as Otherkind Dice. The risk sheet is such an elegant piece of design, packing essentially a whole game...

Dice Exploder: Season 3 Trailer 18.01.2024

Thursday January 25th Dice Exploder is back with an all new crowdfunded-by-listeners season! The lineup includes John Harper, Alex Roberts, James Wallis, Idle Cartulary, Strega Wolf van den Berg, Emanoel Melo, Seb Pines and MORE - that's right, I'm over-delivering on the Kickstarter as a treat. Check back next week for the season premiere, and visit the blog's new home at diceexploder....

2023 Year End Bonanza 12.12.2023

Transcript Hello and welcome to the Dice Exploder 2023 end of year bonanza! I love me a good ranked list of movies on an end of year movie podcast, but ranked lists are bad and this show’s about RPGs not movies, so you get this instead. It’s me, Aaron King of the RTFM podcast, Lady Tabletop of the Alone at the Table podcast, and Sharang Biswas of winning tons of Ennies this year and being a games...

Designer Commentary: i know the end (with Nico MacDougall) 04.12.2023

Transcript Today I’ve got for you another between-season bonus episode. This time we’re breaking format to talk about i know the end , a module I published earlier this year about going back home after a long time away and all the horrors that entails. Because if you can’t occasionally publish something self-indulgent in your podcast feed, what’s even the point of having one? My cohost for this is...

Accessibility and Graphic Design (Mork Borg) with Marc Muszynski 09.11.2023

Transcript It’s a bonus between-seasons Dice Exploder! Wowie! As promised back in my episode with Gem Room Games about Mork Borg , today I’m talking about accessibility in game design using Mork Borg’s graphic design as an example. My cohost is Marc Muszynski, a friend and screenwriter with low vision, and we talk in detail about his experience with Mork Borg. Is this game, with all its important...

Customizing Games for Your Table with Nychelle Schneider 19.10.2023

Transcript On this episode I’m joined by Nychelle Schneider, also known as Mistletoe Kiss, a moderator from the Blades in the Dark discord and contributor to The Wildsea, the upcoming Dagger Isles supplement for Blades, and Underground Maps & Passkeys among others. Nychelle brought on the idea of customizing existing games, homebrewing mechanics for your table (or even publication). This is......

Secondary Missions (Band of Blades) with Thomas Manuel 12.10.2023

Transcript Thomas Manuel of the Indie RPG Newsletter and the Yes Indie’d podcast joins me to talk about Secondary Missions, a mechanic from Band of Blades by Off Guard Games. In Band of Blades, a grim military fantasy forged in the dark game, you and your party go off and do missions. Meanwhile, there’s a whole other squad out there doing a whole other mission! What’s up with them? This mechanic t...

A Five and a Half Foot Long Hand-Printed Scroll (Fall of Magic) with Tasha Robinson 05.10.2023

Transcript This week I’m joined by Tasha Robinson, film editor at Polygon, Games on Demand aficionado, Golden Cobra honorable mentionee , and author of this excellent piece about today’s game and mechanic: Fall of Magic and the five and a half foot long handprinted scroll at its heart. There’s a lot to say about such a unique physical object, and also a lot to cover about maps in RPGs at large. We...

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