What the Dice?!

What the Dice!?

Fiction EN ↓ 294 Folgen

What the dice?! currently, is a Home-brewed, Actual Play TTRPG Podcast, rolling Shadowrun 5e, telling the tale of a group runners trying to survive and make a name for themselvesWe are a little podcast, with a big heart, spreading the love of not only TTRPG but fellow podcasters! Join us on our Discord! We have a growing, wonderful community, and we’d love to see ya! https://discord.gg/GHmD3KWucwHead over to our website for more info!https://whatthedice.weebly.comOrLink tree: for any other links desired!https://linktr.ee/Whatthedice

Besuch unbedingt die Website des Podcasts und unterstütze die Macher: whatthedicepod.podbean.com

Autor

What the Dice?!

Kategorie

Fiction

Podcast-Website

whatthedicepod.podbean.com

Neueste Folge

10. Jul 2026

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Folgen

s1 e140 See ya Pycho 01.12.2023

Following the clues and taunts the team has a face-off with Pyscho

s1 e139 traps trap everywhere and no Pycho to be found 24.11.2023

the end of the trap hallway. And now they find out what his plan is, but there is a problem

s1 e138 Every picture has a story to tell 17.11.2023

More traps, more mocking and inching closer to him, the team is tired of the game and is ready to fight (easter egg for Dude Where’s my Drift)

s1 e137 Deck the Halls with traps and bounties 10.11.2023

 in the tunnels, more traps and more cameras destroyed the team gets a chance to see what Psycho did before the fall of the Meranda (Easter egg for No Quest for the Wicked and Cosmopunk thanks for letting me do it)

s1 e136 Pycho gives a hand 03.11.2023

The game has started. Phea wants to out-think Psycho, Kilila wants to shoot Psycho and Defibulous wants the gun he has

s1 e135 Dealing with Hordes a helmet and a mad enforcer 27.10.2023

The battle brakes out. The Helmet is within reach and with hordes of addicted an enforcer the team needs to think fast and move faster

s1 e134 Knock Knock Knock can emma come out to play 20.10.2023

Meeting with Emma means a step closer, but it seems as if someone has come knocking

s1 e133 Generators tech and a key floor one complete 13.10.2023

The last generator is powered up and the floor has a different feel, Lucas is happy and hands the team the key they needed with a warning of Psycho

s1 e132 Going Green on generator 3 06.10.2023

Nytlin suggest CritSquad a Shadowrun Actual play find them on the Twitterverse @CritSquadCast and on all major streaming apps! 2 generators are done and it’s time to meet up with Lucas Green

s1 e131 Bonepowder 29.09.2023

A fight with BonePowder leaves the team’s socks wet. And a chance to take a short walk in a park before finding a place to sleep and chat to have

s1 e130 Laboring for Lucas 22.09.2023

Moving around on the 1st floor, the team deals with a threat and starts to work on the task Lucas gave them

s1 e129 Well that escalated quickly 15.09.2023

Alpha team meets Lucas Green a card shark and helps on the 1st floor, tells the team what he needs, and the unnamed scientist lays out how things work now in the Maranda

s1 e128 Bodies, Bones, and the Uppy Downy Tube 08.09.2023

the Heroes are poking around learning more and getting away to talk to one of the contacts they have may here.

s1 e127 Vampire, they are vampires 01.09.2023

in the morning the team makes their way out of there safe place, and they now meet a few of the residence, and Diffibulous believes this place is full of vampires

s1 e126 Ice door meet flame hand 25.08.2023

Kilila finds out what one of the red tubes can do, and Phae and Defibulous see a massive rat and human fight, and which a safe place to rest they get a strange message

s1 e125 Welcome to the Meranda 18.08.2023

miles underwater, in a place outside of time, with strange voices and tracks. Welcome to the Meranda

s1 e124 Being Called to the Principal’s Office 11.08.2023

Saved by fishes and tossed into a dream, It seems the Gods have something they need to say

s1 e123 Farewell... Is that a fish?! 04.08.2023

the team bids their farewells to the people of Godsfell, stock up on supplies, and hold on board the Ironwood to take the trip back to the Holy City. The Team gets a chance to sit down relax and have a good long chat.

s1 e122 Buttons a Book and a Orb to Loot 28.07.2023

Dan the GM suggests: Cosmopunk, a twist on actual play, between guest gms and rotating gms Cosmopunk tells the misadventures of the Laika-7 crew streams every other thursday on Spotify, podbean and Apple Give them a listen and a follow @Cosmopunkpod on Twitter https://cosmopunk.carrd.co/ The team has a book, an engine and is trapped in a wind storm. With their loot behind glass they need to solve...

s1 e121 Spirited away and Phae snaps 21.07.2023

Ghost has been dealt with and the team is now trapped in a wall of wind, Phae has a small metal break and the team must solve a puzzle to get a hold of the Wind Pearl

s1 e120 Shells spells and spirits 14.07.2023

the battle continues and soon the strange wind pearl will be in the hands of the heroes once they find a way to get it out of the beam of death

s1 e119 Heyo Chummer we ain’t done 07.07.2023

the team finishes up their rest and heads to the final floor, where the wind is the strongest. Now there is strange music and a dwarf with a shotgun calling the team, chummers. 

s1 e118 4 enter the shop and 5 leave 30.06.2023

the team gets a meal after taking out the Rat King and removing the rat threat from the Godsfell, they now must go and seek out the Wind Pearl but first a bit of shopping with Meximillon Loothoarder and the Team gets alittle bigger

s1 e117 Ding Ding Ding Say good bye Rat king 23.06.2023

The Rat King shows it’s true form and the Team continues the fight ending with a surprise granted by a Wild Shot Arrow

s1 e116 ring a ding ding time to take out a rat king 16.06.2023

Deep in the Caverns of the Godsfell the team has found the rats nest and something more, A massive king rat that has control over the other rats

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