The Clockwork Game Design Podcast
The Clockwork Game Design Podcast
The Clockwork Game Design Podcast is a functional strategy game design podcast hosted by game designer and author Keith Burgun. Featuring interviews with some of the biggest and most interesting names in game design and related fields.
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The Clockwork Game Design Podcast
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11. Apr 2025
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RPGs and more, with Tanya X. Short 25.01.2021 47:58
Today’s guest is Tanya X. Short, the co-founder of Kitfox Games, and the designer behind Moon Hunters and most recently, Boyfriend Dungeon. Tanya is also a contributor over at Gamasutra, where she writes about a bunch of game development and marketing stuff. I had wanted to get Tanya on the podcast for a long time, […]
A Conversation with Raph Koster 12.12.2020 1:04:36
Hello all and welcome to another episode of the Clockwork Game Design Podcast! This is Raph’s second time on the podcast (the first time was Episode 37) but it’s always good to have him on the show. On this episode, Raph and I talk a lot about simulationist RPGs, some of his experience working on […]
Brett Lowey on win conditions and ideal design theory 25.10.2020 1:05:02
Hi! I come bearing the latest episode of the Clockwork Game Design Podcast! This one features Brett Lowey of Braingoodgames, who has been on the show before! He’s a great person to talk to for me, because we have just enough agreement and disagreement to have good discussions. In this episode, we talk about his […]
Turn Based Tactics Combat Systems, and more on quarterbacking in co-op games 23.09.2020 45:57
Hey everyone! Thanks for listening to this, the 82nd episode of the Clockwork Game Design Podcast. This episode doesn’t have a guest, it’s all me, and I’m talking about a bunch of stuff I’m thinking of with turn based tactics combat systems. A lot of this stuff is still up in the air, at […]
Kyle Kukshtel on indie strategy game design and development 18.08.2020 1:02:13
Kyle Kukshtel said he sees me as a bit like an “alternative universe version of” himself, because we’re both solo indie devs working on turn-based tactical wargames that do things differently. His game, Cantata, is looking really cool and different, and he’s been working on it for somewhere around six years! I’m really excited for […]
Adam Stewart of One Man Left, on tactics games, and game dev survival 29.07.2020 51:18
Today I had a conversation with Adam Stewart of One Man Left, one of my favorite indie developers of all time. The company has downsized since its heyday of the early 2010’s, and after operating for about ten years, there is now literally just one man left carrying the torch. Adam is currently working on […]
CGD Podcast: Solo-dev priorities, and Dark Souls with Pete Siecienski 09.07.2020 51:15
Today’s show has two main topics: how do we prioritize what to do as solo devs working on large projects? And secondly, we discuss Dark Souls and the other Fromsoft games. Today’s guest is Peter “Nomorebirds” Siecienski, who some might know as the winner of our Push the Lane Fan Art Contest, or as a […]
Kickstarters and Game Design Theory with Fabian Fischer 28.05.2020 1:14:58
On today’s show, we have an interview with designer and theorist Fabian Fischer. Fabian is the designer behind Crimson Company, which is now running its fourth Kickstarter, which is currently doing incredibly well—at the time of this writing, it has over $33,000 pledged (and they were only asking or $11,000)! On the show, we discuss […]
CGD Podcast Episode 73 – Emergent Complexity 08.05.2020 42:14
Hi everyone! Today’s episode goes into some depth about emergent complexity: what is it, what isn’t it, why would we want it, and how do we get more of it? We talk about specific examples in games like 4X strategy games, and most importantly (because I’m making one), squad tactics games. I want to say […]
Richard Terrell on Smash Bros and more 03.04.2020 1:03:15
Hey everyone! Weird times. I’ve actually been a little sick myself (don’t worry, I’m doing all of the things) and less productive over the past week or so than I’d like to have been. I originally wanted to have a new podcast episode ready for you guys today but sadly because of how weird everything […]
A conversation with Arnold Rauers of TiNYTOUCHTALES 05.03.2020 1:00:01
Today’s show features a conversation with Arnold Rauers, one of the world’s most successful single-player strategy game designers. We talked about the business of indie games, how Arnold makes things work, some thoughts on his latest game, Maze-Machina, and a lot more. If you haven’t checked out any of the TinyTouchTales’ games, I strongly recommend […]
CGD Podcast Episode #70: Actor removal, and thoughts on score systems 06.02.2020 32:21
“Points quantify something which should remain in the realm of qualitative measurement.” This is the most succinct way that I know to express my problem, not so much with “score systems” per se as described in Ella Hoeppner’s recent blog post – which also spurred a bunch of conversations on my (now daily!) Twitch stream […]
“Easy” Games, with Brett Lowey 23.01.2020 1:18:06
Today on the Clockwork Game Design Podcast I have an interview with game developer & designer Brett Lowey (AKA BrickRoadDX), the lead (and only!) developer at BrainGoodGames. Under this company he has made a number of cool, interesting and fun single player strategy games which you should definitely check out (here they all are on […]
CGD Podcast Episode 66 – Dev journal, recent games, and asymmetry 13.01.2020 42:16
Hi everyone! Today is one of those “a bunch of stuff” episodes, featuring a bit of a dev journal on stuff like Uninstall Academy (a very tiny gag game I released last week), Gem Wizards Tactics (yes, that’s the name again), and a bunch more. I also talk about a bunch of games I’ve been […]
Prospects for Indie Devs, with Jeremiah Reid 12.12.2019 1:27:48
Today on the show I have a conversation with Jeremiah Reid, a software dev and indie Rogue-like game developer. Jeremiah first came on my radar when he wrote this article on the topic of the “Indie Game Apocalypse”, wherein he mentioned my work and its difficulty getting press and sales, despite the fact that I […]
A conversation with Elizabeth Hargrave 26.11.2019 45:18
Today I spoke with Elizabeth Hargrave. After playing her game Wingspan and reading some interviews with her, I thought she’d be a great person to have on to talk about some of the stuff I’ve been exploring in terms of strategy games and their relationship to violence, both mechanically and thematically speaking. She had a […]
How to not-hate marketing, Kickstarter tips, and my next big game 19.10.2019 1:12:33
Today’s episode is not a theory-heavy episode at all. Instead, we have a lot of practical advice and other game development thoughts that may be helpful to anyone else who, like me, wants to make and try to sell their own games. On the docket for today: How to not hate marketing (partially by not […]
BONUS: Humane Storytelling with Jenny Bee 31.08.2019 33:35
I’m deep in the weeds of setting up the Dragon Bridge Kickstarter, which should hopefully launch next week or so. But I wanted to share this quick bonus episode with you: a conversation with Jenny Bee, who has a masters in visual storytelling, is a creator of games, films and other narrative work, and—full disclosure—is […]
Binary Goals with Hopenager, and Kickstarting an 18 Card Game with Adam Wilk 02.08.2019 1:09:39
This is one of our longer episodes, coming in at 1 hour 10 minutes, and it’s chock full of both theory and practice! For the theory bit, check out my conversation with Hopenager, a game developer and frequent chatter over at the kbgames discord, wherein we talk about binary goals versus score goals. Hopenager believes […]
Rob Daviau 21.07.2019 59:55
Hello everyone! Today I come to you bringing yet another great board game designer: Rob Daviau, probably best known at this point for his Legacy series games, particularly Pandemic Legacy, which is indeed awesome, and which even inspired an article of mine. But he’s an extremely prolific designer overall who has dozens and dozens of […]
Episode 60 – Eric Zimmerman on game design theory (also, randomness with Brett Lowey) 16.07.2019 1:18:43
I’ve been saying this a lot recently, but this is a big one! Clocking in at nearly an hour and twenty minutes, this is, I think, the longest Clockwork Game Design Podcast episode yet. Eric Zimmerman is a game design instructor at the NYU Game Center, where he works with other CGD guests Naomi Clark, […]
Building Blocks of Tabletop Game Design – interview with Geoff Engelstein and Isaac Shalev 10.07.2019 58:36
I can’t believe I went this long without interviewing one of my biggest game design theory heroes, Geoff Engelstein. Together with designer, game design writer and fellow game design podcaster Isaac Shalev, they’ve written a book that seems like it might be kind of a big deal in this field. To quote a bit of […]
Tim Fowers 03.07.2019 1:02:54
Episode 58 is HERE, with the incredibly awesome and prolific board (and video) game designer Tim Fowers! This was, in many ways, a model episode of the Clockwork Game Design Podcast, because we hit so many different (but relevant) topics involving the process of game design. Yay! Here’s a few key items: Conventions/conferences – which […]
CGD Episode 57: Smoothness in game design (and other topics) 18.06.2019 46:43
Hi everyone! Here is episode 57 of the Clockwork Game Design Podcast, where I give a bunch of updates on the games I’m devvin’. I talk a bunch about progress on both my Gem Wizards games and many of the game design struggles, particularly with the card game, which I’m deep in the design-weeds and […]
DanC on the reasons for making games 15.05.2019 1:15:49
Today I talked to Dan Cook about competitive games, social games, and our objectives behind making games in the first place. This was one of my favorite conversations with one of my favorite game design theorists out there. His blog, Lost Garden, was literally THE blog (along with maybe some stuff from Anna Anthropy) that […]
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