Jamey Stegmaier
Stonemaier Streams
Bringing you the latest from Jamey Stegmaier and Stonemaier Games!
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Autor
Jamey Stegmaier
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Podcast-Website
Neueste Folge
26. Okt 2026
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Random Booster Packs: Is There Any Way They Serve Customers? 26.10.2026 5:08
I'm not surprised that collectible card games are booming, but I am baffled by them. In nearly every way, random booster packs in CCGs do not serve customers as well as the standard tabletop method of including all cards in the game. https://stonemaiergames.com/random-booster-packs-is-there-any-way-they-serve-customers/
10 Great Non-TCG Games for Magic Players 25.10.2026 29:59
In today's video I'm sharing my favorite non-TCG (trading card game) games that Magic players (and other TCG players) might enjoy. I also talk a little about things that TCGs rarely do (e.g., solo play and cooperative play). https://youtu.be/rGjh5akRwCw
Can a Ready-to-Ship Launch Ever Capture the Magic of Crowdfunding? 22.10.2026 6:20
Many crowdfunded games of a similar weight, aesthetic appeal, polish, quality, price, and region-friendly fulfillment--even from less-established publishers with a much smaller reach than Stonemaier Games--have attracted more early-adopter customers than our launches. Why is that? And does it highlight a problem or an asset? https://stonemaiergames.com/can-a-ready-to-ship-launch-ever-capture-the-m...
Red Rising Movie, Magic Draft, Launch Update, and More! (October 21 2026 Livecast) 21.10.2026 59:38
Join Jamey for Stonemaier Games news, questions, answers, and random discussion topics! https://youtube.com/live/_rZu0-mLBQk
Pricing: Launch Secrecy and Convention MSRP 19.10.2026 3:33
We've had two long-standing pricing practices that often raise questions, so today I thought I'd consolidate both into a post about pricing. One is about why we don't reveal the exact price for new products before they launch on our webstore, and the other is about why we charge full MSRP at conventions. I don't think we are alone among publishers for these practices due to the reasons explained b...
Top 10 Direct Conflict Games 18.10.2026 18:10
In today's video we have a battle royale of direct-conflict games...and the people who chose them! https://youtu.be/5aH3WgQYxOc
The Stonemaier Strategy Magazine 15.10.2026 2:07
In the early ‘90s, I was fascinated by a magazine called Nintendo Power. It was mostly a strategy guide for Nintendo video games, complete with vibrant visuals showing levels and hidden areas in games like Mario Bros., Zelda, and TMNT. Despite not even owning a Nintendo gaming console, the magazine made me feel like I had access to dozens of hidden worlds. https://stonemaiergames.com/the-stonemaie...
Braided Skies and Namiji Launch Day! (October 14, 2026) 14.10.2026 58:43
Join Jamey for Stonemaier Games news, questions, answers, and random discussion topics! https://youtube.com/live/7Y5U936JxnE
Is Growth Good? 12.10.2026 3:29
I’ll never forget a brief conversation I had with a friend in the game industry around 10 years ago. We were talking about a publisher with 20 employees, and they were looking to hire more people. I asked my friend, “Is having more employees inherently better?” https://stonemaiergames.com/is-growth-good/
10 Great Games with Key Similarities to Namiji 11.10.2026 19:09
Today I'm sharing some great games with key similarities to Namiji, which is designed by Antoine Bauza and now published by Stonemaier Games. https://youtu.be/5ZDZt33NLWc
Questions for The Bits: My Answers (Part 2) 08.10.2026 4:06
A few days ago I posted an article with my answers to some of the questions I asked Joe from Allplay and Nick from Bitewing on their podcast (The Bits), and today I’m back with a few more responses. Also, the podcast is now available –check it out to hear their fascinating answers! https://stonemaiergames.com/questions-for-the-bits-my-answers-part-2/
Namiji Full Reveal! (October 7 2026 Livecast) 07.10.2026 1:05:23
Join Jamey for Stonemaier Games news, questions, answers, and random discussion topics! https://youtube.com/live/bt8LintWvfI
Gateway Games That Are Still Fun for Experienced Players 04.10.2026 30:54
In today's video, Jamey and Erica discuss their favorite gateway games that are still fun for experienced gamers, including why they exceed in both categories. https://youtu.be/jaF03GuJofo
Why? Why? Why? 01.10.2026 2:51
"Why?" is such a powerful question. So why only ask it once? https://stonemaiergames.com/why-why-why/
Braided Skies, Product Reveals, Smaller Red Rising, and More! (September 30 2026 Livecast) 30.09.2026 1:04:36
Join Jamey and artist Andrew Bosley for Stonemaier Games news, questions, answers, and random discussion topics! https://youtube.com/live/alzcYkxy0JI
Announcement Trailers: Our Current Method (2026) 28.09.2026 3:26
Ranging from our Kickstarter trailer videos from 2012-2015 (featuring me and Alan talking directly to the camera) to polished, animated trailers with voiceovers from 2016-2024, we’ve tried a variety of approaches to the initial video introduction. Starting in 2025, we tried a new method that I’ll discuss today. https://stonemaiergames.com/announcement-trailers-our-current-method-2026/
10 Great Games Linked to Braided Skies 28.09.2026 33:17
Today I'm joined by Braided Skies designer Dan Germain to take a behind-the-scenes look at the newest Stonemaier Game, comparing key elements of it to some other games we admire and enjoy. https://youtu.be/uN7Gxui3aG0
Braided Skies Reveal! (September 23 Livecast) 23.09.2026 1:06:45
https://youtube.com/live/Y5ics9N2Lt8
Spending Big Bucks on Prelaunch Ads: Worth the Squeeze? 21.09.2026 3:32
Some publishers are investing $20,000-$40,000 on prelaunch ads (compared to our prelaunch ad spend of $1,000, which is augmented by organic reach from our YouTube channel, Instagram, Facebook, newsletter, Bluesky, etc). It seems to me that spending $20-$40k prelaunch can dig creators into a deep hole, shifting the focus from serving backers to getting enough backers (that you at least break even)....
My Top 10 Favorite Autobattlers 20.09.2026 28:24
In today's video I discuss autobattling games! These are games where you make choices--sometimes involving programming--that set up a series of events/actions over which you have minimal to no control. https://youtu.be/KUzr-o6F0Zg
Marketable vs Aspirational Funding Goals 17.09.2026 3:12
In regards to several recent crowdfunded games that either relaunched after an initial cancellation or are struggling to move far past their funding goal, I've heard some concerns about trust from potential backers. For example, if a project has a $10,000 funding goal but after the first few days they only have a few hundred backers and $13,000 in funding, is it a mark of dishonesty if they cancel...
Airships, Eyesight, and Second Chances (September 15 2026 Livecast) 16.09.2026 1:05:27
https://youtube.com/live/ZueGOyxXlOw
How Do You Ask Rule Questions? 14.09.2026 1:56
Over the weekend I was playing a game, Takenoko, which I hadn't played in a while. I had a rule question about gardener and panda movement, and I did what I often do if I can't find a question in the rulebook: I pulled out my phone and Googled the question. https://stonemaiergames.com/how-do-you-ask-rule-questions/
My Top 10 Favorite Legacy Games 13.09.2026 30:27
Today I discuss my favorite legacy games--games featuring permanent changes that can't be undone--out of the roughly 25 that I've played. Legacy games often feature unlocks, surprises, and consequences in a campaign format. https://youtu.be/0rc1h6WlOhI
Bits and Bobs: 5 Recent Thoughts About Tabletop Publishing 10.09.2026 3:59
14 years ago today--on September 10, 2012--Viticulture reached its funding goal on Kickstarter. I consider this the official day that Stonemaier Games was born, and I'm so grateful for those original backers for giving birth to that game and this company. I don't have a monumental topic today; rather, I have a few bite-size topics on which I've ruminated recently. I'd love to hear your thoughts ab...
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