Going Analog

Going Analog Show

Leisure EN ↓ 185 Folgen

The board gaming podcast where different industry veterans bring a game and a topic for the group to discuss. By Christina Ha, Dan "Shoe" Hsu, and Mike Zipkin.

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Going Analog

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Leisure

Podcast-Website

www.goinganalogshow.com

Neueste Folge

15. Okt 2026

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35: The 2019 games of the year...and looking ahead at 2020 15.01.2020

It's time for Going Analog's 2019 Games of the Year! The crew offers their picks for the best of last year, talks about the state of their board game collections, and makes New Years gaming resolutions. Plus: What are we most excited to play in 2020? Games discussed: Shoe's topic: Games of 2019 Medium Silver: Bullet Letter Jam Ecos: First Continent Sorcerer City Paladins of the West Kingdom Maraca...

34: BoardGameGeek drops in to discuss Azul, Abomination, and BGGCON 18.12.2019

BoardGameGeek's Scott Alden (owner) and Lincoln Damerst (host of GameNight!) stops by to offer their thoughts on all three Azul games, the monsterous Abomination, and our favorite popular and under-the-radar games from BGGCON. Games discussed: Intro: Abomination Azul Azul: Stained Glass of Sintra Azul: Summer Pavilion Christina's topic: Best game of BGGCON Aquatica Marvel Champions: The Card Game...

33: John D. Clair (Ecos, Mystic Vale) explains how he designs board games. Also: Our fave Star Wars, deckbuilding, and engine-building games. 04.12.2019

John D. Clair (Ecos, Mystic Vale) talks us through his mechanics-first approach to game design. And the group discusses our favorite Star Wars, deckbuilding, and engine-building games. Games discussed: Intro: Mystic Vale Custom Heroes Space Base Edge of Darkness Ecos: The First Continent Ascension Ascension: Skulls & Sails Shoe's topic: Engine-building games Rise of Augustus Gizmos Great Western T...

32: Rob Manuel (Indie Megabooth, ex-G4TV/Geek & Sundry) discusses what it takes to be a successful board game content creator, plus how to talk to non-gamers about board games over the holidays, why there aren't more negative game reviews, and some Ravens 20.11.2019

Rob Manuel (Indie Megabooth, ex-G4TV/Geek & Sundry) discusses what it takes to be a successful board game content creator, plus how to talk to non-gamers about board games over the holidays, why there aren't more negative game reviews, and some Ravensburger appreciation Games we mentioned: Intro: Age of Steam Christina's topic: How to talk to people about board games over the holidays Monopoly The...

31: Jerry Hawthorne (Mice and Mystics) talks world-building, plus kid-friendly family games, how game design taps into dopamine, and leftover legacy game content 07.11.2019

Jerry Hawthorne (Mice and Mystics, Stuffed Fables) talks about how he world-builds for his story-rich adventure games. Also: kid-friendly family games, dopamine (and how game design taps into it), and what we do with the content we never see in adventure/legacy games. Intro: Mice & Mystics Stuffed Fables Comanauts Aftermath Battlelands Christina's topic: How do we feel about the content we might n...

30: Bebo (Be Bold Games) brings the strangest/coolest topic to date. Also: most anticipated Essen releases, the biggest problems in the industry, and games that are/aren't worth the setup time 23.10.2019

Bebo (Be Bold Games) brings the strangest/coolest topic to date. Also: most anticipated Essen releases, the biggest problems in the industry, and games that are/aren't worth the setup time. Games we discussed: Bebo's topic: Which 3 games in a trench coat are you? Caverna Battleline Junk Orbit Rebel Nox Wingspan Flamme Rouge Web of Spies Detective: City of Angels Deception: Murder in Hong Kong Cave...

29: Why are some games so hard to buy? Scott Morris of GTS Distribution explains the manufacturing/distribution process for us -- plus recent faves that we've been playing and some of the best worker-placement games (with a twist). 09.10.2019

Why are some games so hard to buy? Scott Morris of GTS Distribution explains the manufacturing/distribution process for us -- plus recent faves that we've been playing and some of the best worker-placement games (with a twist). Games we discussed: Scott's topic: How games get into stores, why they sell out, why they take so long to restockRoot Batman: Gotham City Chronicles 7th Continent Shoe's to...

28: Nikki Valens (Mansions of Madness, Quirky Circuits) tells us how she goes from designing horror games to cute and adorable ones, plus our fave co-op games, how legacy games use legacy elements, and escape-room games 25.09.2019

28: Nikki Valens (Mansions of Madness, Quirky Circuits) tells us how she goes from designing horror games to cute and adorable ones, plus our fave co-op games, how legacy games use legacy elements, and escape-room games Games we discussed: Intro: Quirky Circuits Eldritch Horror Mansions of Madness Arkham Horror Legacy of Dragonholt Cloudspire Shoe's topic: Designing horror-themed vs. family-friend...

27: Scott Alden (BoardGameGeek co-founder) asks if there are too many games being published, plus the top 3 non-obvious things we look for in games, the baggage of BoardGameGeek reviews, and a rave about Japanese favorite Wind the Film 11.09.2019

27: Scott Alden (BoardGameGeek co-founder) asks if there are too many games being published, Christina wants to know the top 3 non-obvious things we look for in games, Shoe tackles the baggage of BoardGameGeek reviews head-on, and Nick raves about an all-time import favorite, Wind the Film Games we mentioned: Intro: Tricks and the Phantom Scott's topic: Too many games? Monopoly Shoe's topic: Board...

26: Dan Ackerman (Techlandia) chats with us about the making of his board game, how important winning is, the current state of board game media, and how the indie tabletop scene feels like the indie video game scene from five years ago 28.08.2019

Tech journalist/author and first-time designer Dan Ackerman chats with us this week. Our new topics: the making of his board game Techlandia, how important winning is, the current state of board game media, and how the indie tabletop scene feels like the indie video game scene from five years ago. Games we mentioned: Intro: Techlandia Pipeline Mike's topic: Importance of winning a board game Terra...

25: Post-Gen Con 2019! We team up with Board Game Spotlight to announce our games of the show, our favorite early prototypes, why we buy what we buy at the show, and building communities 14.08.2019

Mega gaming convention Gen Con 2019 is over! We team up with Board Game Spotlight to announce our games of the show, our favorite early prototypes (of games we won't see until 2020), why we buy what we buy at the show, and building communities. Intro: The Walking Dead: Something to Fear Christina's topic: Gen Con Game of the Show Dead Man's Cabal Abomination Medium The Mind Unmatched Star Wars: Ep...

24: Gen Con 2019 preview special! Our favorite Gen Con memories, what to plan for as a first-timer, lesser-known things to do there, and a bonus review of a unique new bidding game! 31.07.2019

Gen Con 2019 is this weekend, and we're too excited not to do a show all about it! Christina shares her favorite Gen Con memories, friends of the show Jess Yi and Joe Canalin talk about what to plan for as a first timer and lesser-know things to do there, while Nick bucks the trend with a review of the unique new bidding game Q.E. Christina's topic: Favorite Gen Con memories Abyss Unearth Scarabya...

23: A pre-Gen Con Kickstarter glut, games we've purchased second (or third) editions of, and Epic Space Games 17.07.2019

Only three podcasters this time but still plenty of games to talk about! Shoe asks how we're doing with the pre-Gen Con glut of Kickstarter deliveries, Mike wants to know which games we've purchased second (or third) editions of, and Christina talks recent Epic Space Games. Shoe's topic: Kickstarter rush The Ancient World Thunderstone Quest Tiny Epic Mechs Tiny Epic Defenders Tiny Epic Kingdoms Ti...

22: Grant Rodiek (Cry Havok, Farmageddon) can only save three games to play forever, plus the trials of an indie game designer, what kind of collectors we are, and Tokyo Game Market 03.07.2019

Grant Rodiek of Hyperbole Games (Cry Havok, Farmageddon, Solstice) wants to know our three desert island games, while Shoe asks him about the life of an indie game designer, Christina shares what type of collector she is, and Nick attends Tokyo Game Market Games we discussed: Intro: Cry HavocFarmageddon SPQF Imperius Christina's topic: What Kind of Game Collector Are You? Isle of Cats Puerto Rico...

21: Origins Game Fair, 2019 (Kenner)spiel des Jahres, and growing up with Steve Jackson Games 05.06.2019

Pandasaurus Games's Hunter Shelburne drops some industry knowledge as we preview the big Origins show, dissect this year's nominees for gaming's most prestigious awards, and reminisce over how we grew up with Steve Jackson Games. Games we discussed: Intro: The Castles of Burgundy Hunter's topic: Arraial Dead Man's Cabal Puerto Rico Draftosaurus 7 Wonders Sushi Go Teotihuacan: Late Preclassic Perio...

20: Nicole Amato (Cardboard Fortress) joins our chat! We discuss licensed board games, social deduction (without the lies), what it's like to co-design, and what themes we'd like to see more of 22.05.2019

Nicole Amato of Cardboard Fortress - co-creator of Lazer Ryderz, Resistor_, and Atari's Centipede - joins our chat! We discuss licensed board games, social deduction (without the lies), what it's like to co-design, and what themes we'd like to see more of. Games we discussed: Intro: Lazer Ryderz Atari's Centipede Resistor Shoe's topic: Social Deduction Games without Bluffing Werewolf Hail Hydra Se...

19: The OG crew are reunited, as Shoe celebrates some recent Kickstarter arrivals, Christina takes stock of the rise of the Roll & Write genre, Mike reflects on the role of 'super filler' games, and Nick pens a love letter to Castles of Burgundy 08.05.2019

The OG crew are reunited, as Shoe celebrates some recent Kickstarter arrivals, Christina takes stock of the rise of the Roll & Write genre, Mike reflects on the role of 'super filler' games, and Nick pens a love letter to Castles of Burgundy. Games we discussed: Intro segment: Splendor Shoe's topic: The Ancient World Gentes Resident Evil 2: The Board Game Dark Souls: The Board Game Airdeck 2.0 Mec...

18: Our friend Laura Hubbard stops by to talk math in games, plus games about science (naturally), our favorite games to play with our significant others, and how we engage with early game prototypes 24.04.2019

18: Our friend Laura Hubbard stops by to talk math in games (and how much is too much), plus Christina complements it by discussing games about science (naturally), Shoe wants to know our favorite games we play with our significant others, and Nick has early game prototypes on the mind Shoe's Topic: Lost Cities Jaipur Crokinole Asante Jambo Targi Tokyo Highway Hatsuden Hounded Raptor Spirit Island...

17: Anna Kipnis (ex-Double Fine) discusses games with uniquely human interactions, plus modern pub games, games that reveal players' personalities, and how working in video games has influenced our board game preferences 10.04.2019

Anna Kipnis (ex-Double Fine) joins us to discuss games with uniquely human interactions, while Nick shares his favorite modern pub games, Christina highlights games that reveal players' personalities, Shoe muses on how working in video games has influenced our board game preferences. Games we discussed: Intro: Orleans Yokohama Scoville Crusaders: Thy Will Be Done Small World Nick's Topic: Skull Li...

16: Theresa Duringer (Shards of Infinity) tells us how board games can help your career, plus board games we only play digitally, the best ones that need an app, and themed snacks! 20.03.2019

This week, guest Theresa Duringer joins the board game discussion. She's the co-founder of Temple Gates Games, the developer responsible for digital ports of several popular tabletop games like Roll for the Galaxy or Shards of Infinity. And she's a pretty damn good baker, too. Games we talked about: Intro: Ascension Race for the Galaxy Roll for the Galaxy Shards of Infinity Shoe: Carcassonne Settl...

15: Jordan Draper (Tokyo Series) discusses integrating diverse themes into games, plus great travel games, expectations for game length, and how games have changed our lives 06.03.2019

Designer Jordan Draper (Tokyo Series, Import/Export) joins us to discuss his innovative oeuvre, and integrating diverse themes into games, while Nick reps his favorite travel games, Christina ponders expectations of game length, and Shoe tells us how games changed his life. Games we discussed - Intro: Tokyo Series Tokyo Jutaku Tokyo Metro Tokyo Jidohanbaiki Tokyo Game Show Tokyo Tsukiji Market Tok...

14: James Hudson (Druid City Games, Skybound Games) joins us to revisit ethics in board game media, plus bad board game art, the importance of story context, and our favorite board game influencers 20.02.2019

Our friend James Hudson, head of Druid City Games and the tabletop division of Skybound Games, joins us to revisit ethics in board game media, as well as answer the many questions we throw at him. Plus Christina asks how ugly game art happens, Shoe discusses the importance of story in games that don't center around story, and Mike shares some of his favorite board game influencers. Games we discus...

13: Steve Nix (Gen7) discusses his worldbuilding and how game mechanics can trigger emotions, plus worker placement vs. dice placement games, and the pros and cons of game promos 06.02.2019

Steve Nix (Gen7) joins us to discuss how game mechanics can trigger emotions, as well as how he built the world of his game, while Christina compares worker-placement to dice-placement games, and Mike goes over the pros and cons of game promo goodies Games we mentioned: Shoe's topic Gen7 Steve's topic Dead of Winter Gloomhaven Pandemic Arkham Horror Robinson Crusoe Forbidden Island Forbidden Deser...

12: Emerson Matsuuchi (Century series, Reef) ponders what qualities of board games attract video gamers, plus what makes for a good rule book, giving players meaningful story choices, and designing games to be merged together 23.01.2019

Emerson Matsuuchi (Century series, Reef, the upcoming Metal Gear Solid game) ponders what qualities of board games attract video gamers, Christina goes over what makes for a fun and helpful rule book, Nick pits Tales of Arabian Nights against Betrayal Legacy to discuss giving players meaningful story choices, and Shoe asks Emerson how he approaches designing games that can be merged together. Emer...

11: Game of the Year Celebration - Part 2 09.01.2019

The crew are back to wrap up their favorite games of 2018, with final Game of the Year picks and other favorites that almost made the cut. And stick around until the end, as an array of very special guests share their GOTY as well! Learn more about your ad choices. Visit megaphone.fm/adchoices

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