Academy of Interactive Arts & Sciences
Game Maker's Notebook
A game dev podcast featuring in-depth conversations between video game makers on the business and craft of interactive entertainment.
Besuch unbedingt die Website des Podcasts und unterstütze die Macher: www.interactive.org
Autor
Academy of Interactive Arts & Sciences
Kategorie
Podcast-Website
Neueste Folge
12. Okt 2026
Wo hören?
Podcasts in der App Replaio Radio Bald verfügbarPodcasts kommen bald in die App. Installiere sie jetzt und erlebe als Erster einen ganz neuen Blick auf Podcasts
Folgen
Creating the Music for Doom: The Dark Ages with Composer Duo, Finishing Move 11.08.2025 2:10:04
Austin Wintory chats with Brian Trifon and Brian Lee White from the award winning music composition and sound design team, Finishing Move Inc. Together they discuss their history in music and what led them to games; why they began collaborating on game scores and the advantages that brings; how they tackled a massive franchise with set audience expectations; and the genres and techniques t...
How Ray Chase went from Actor to Game Developer with Date Everything 04.08.2025 1:28:46
Alexa Ray Corriea chats with actor Ray Chase about his first project as a game developer, Date Everything . Together they discuss his memorable work as the voice behind many of our favorite characters and why he decided to try his hand at development; where the idea to date household objects came from; how they managed to write dialogue for 100+ dateable characters; and how they assembled the...
How Moonhood Handcrafted The Midnight Walk with Real Claymation 28.07.2025 2:07:42
Trent Kusters chats Klaus Lyngeled and Olov Redmalm from Moonhood , who recently released the handcrafted cozy horror game, The Midnight Walk . Together they discuss their early careers and how they found themselves working together and eventually co-founding their own studio; their previous work on titles such as Fe and Lost and Random and how that informed their latest game; creating t...
How Two Studios Brought LEGO Horizon Adventures to Life 21.07.2025 1:43:54
Trent Kusters chats with Stéphane Varrault from Guerrilla Games and Xu Xiaojun from Studio Gobo about their collaborative work on LEGO® Horizon Adventures . Together they discuss how their two studios worked together on bringing Aloy's adventures to the LEGO® universe; what it takes to appeal to a younger audience; how they designed the game to focus on problem solving; adapting compl...
Uncovering the Secrets Behind Bionic Bay with Creator Juhana Myllys 14.07.2025 1:31:13
Adam Orth chats with Juhana Myllys , creator of physics based platformer Bionic Bay . Together they discuss how he identifies great ideas and where he finds inspiration; the early designs and concept art that led to the development of Bionic Bay ; designing the core gameplay such as the swap mechanic and platforming; and creating a visual language that is both mechanical and organic. Episode...
Creating the Music for Clair Obscur: Expedition 33 with Composer Lorien Testard 07.07.2025 1:16:07
Austin Wintory chats with Lorien Testard , the composer for Sandfall Interactive's debut hit RPG, Clair Obscur: Expedition 33 . Together they discuss his background in music theory and how he connected with Sandfall; working with singer A lice Duport-Percier to create the vocal pieces; creating a soundtrack with diverse sounds that keeps a unified vision; creating art for art's sake; and w...
Exploring Wartales with Shiro Games' CEO Nicolas Cannasse 30.06.2025 2:06:39
Trent Kusters chats with CEO and Co-Founder of Shiro Games , Nicolas Cannasse . Together they discuss his career in games including co-founding two succesful indie studios with his prior work at Dead Cells developer Motion Twin ; creating his own programming language called Haxe ; his work as a game director on titles such as Evoland , Northgard , and Wartales ; DLC as a platform for ind...
XCOM Creator Julian Gollop Shares Game Design Tips, Dev Stories and More 23.06.2025 1:34:15
Trent Kusters chats with Julian Gollop , founder and game designer at Snapshot Games . Together they discuss his legendary journey designing games from the creation of the original XCOM: UFO Defense to his studio's latest release, Chip 'n Clawz vs. the Brainioids ; how to use constraint as a key design pillar; having the courage to remove features for a better play experience; and when to le...
How Clair Obscur: Expedition 33's Epic Story was Crafted with Jennifer Svedberg-Yen 16.06.2025 1:34:44
*This episode contains heavy spoilers for Clair Obscur: Expedition 33 Alexa Ray Corriea chats with Jennifer Svedberg-Yen , the lead writer on Sandfall Interactive's debut hit, Clair Obscur: Expedition 33 . Together they discuss how she went from a career in finance and investments to her first job in games; how the world and characters evolved throughout the development process; exploring the...
Kingdom Come: Deliverance II with Lead Designer Prokop Jirsa 09.06.2025 1:53:00
Trent Kusters chats with Prokop Jirsa , Lead Designer on Kingdom Come: Deliverance II , the hit historical RPG by Warhorse Studios . Together they discuss the key pillars of the Kingdom Come series that influence the decisions they make around narrative and design; their focus on emergent gameplay and how that informs their philosophy on quest structure; designing a game where players feel the...
Writing the Mythos of South of Midnight with Zaire Lanier and Dani Dee 02.06.2025 1:17:03
Alexa Ray Corriea chats with writers Dani Dee and Zaire Lanier about their work on Compulsion Games latest action-adventure, South of Midnight . Together they discuss how they began their careers in writing and what led them to Compulsion Games ; how the team stayed authentic to the folklore of the American Deep South; the process of writing the main character and their emotional progression...
Expedition 33 with Maelle Actor Jennifer English 26.05.2025 59:29
Alexa Ray Corriea chats with actor Jennifer English , best known for her iconic roles in games like Elden Ring , Baldur's Gate III , and Sandfall Interactive's debut smash hit, Clair Obscur: Expedition 33 . Together they discuss her prior career in classical theater as well as her previous work in games leading up to playing Maelle in Expedition 33 ; working with the development team and which pra...
Navigating the Shifting Corridors of BLUE PRINCE with Creator Tonda Ros 19.05.2025 1:59:59
Trent Kusters chats with Tonda Ros , the creator of the mind bending puzzle roguelike, Blue Prince . Together they discuss his prior career navigating the film industry and how he found himself creating his first game; the early tools and resources that helped him get started; brining in additional team members and what that meant for the project timeline; and the significant influence board ga...
How 3 Brothers Started a Game Studio - Butterscotch Shenanigans 12.05.2025 1:07:53
Trent Kusters chats with brothers Adam and Seth Coster of indie studio, Butterscotch Shenanigans , who recently released Crashlands 2 , the sequel to their hit debut release. Together they discuss their story of 3 brothers working in different fields who came together to make games; the mistakes and lessons they learned while building the studio; how their brother Sam's cancer diagnosis led t...
Avowed Game Director Carrie Patel talks World Building and Narrative Design 05.05.2025 1:02:07
Alexa Ray Corriea chats with Carrie Patel , the Game Director on Obsidian Entertainment's Avowed . Together they discuss how the team worked within the Pillars of Eternity universe while expanding the world and characters; transitioning the gameplay from an isometric RPG to a focus on first person action; writing memorable companions; and the complexities of real relationships and how that a...
From Dragon Age to Eternal Strands with Mike Laidlaw 28.04.2025 1:13:13
Alexa Ray Corriea chats with Mike Laidlaw , Chief Creative Officer at Yellow Brick Games . Together they discuss his career developing role-playing games including his role as Creative Director on the Dragon Age franchise; the development of his new studio's first release, Eternal Strands ; creating the physics based combat system; the key pillars for the world and story design; and the impo...
Creating the Super Earth of Helldivers 2 with Arrowhead's Johan Pilestedt 21.04.2025 3:17:22
Trent Kusters chats with Johan Pilestedt , the Game Director on Arrowhead Game Studios' smash-hit, HELLDIVERS™ 2 . Together they discuss his path in games that led to the founding of Arrowhead alongside his classmates in Sweden; the development and release of their first title, Magicka ; the original ideas around that laid the foundation for the Helldivers universe; their ideas around game d...
Becoming Indiana Jones with Troy Baker 14.04.2025 1:19:49
Alexa Ray Corriea chats with actor Troy Baker . Together they discuss his award winning performance as Indiana Jones in MachineGames's Indiana Jones and the Great Circle ; his biggest challenges in playing an iconic character; lessons he learned from his past projects that informed his preparation and performance; and the difference between a performance being simple versus boring. This episo...
Magic, Kevlar, and Conspiracies with Tactical Breach Wizards Dev Tom Francis 07.04.2025 2:37:25
Trent Kusters chats with game designer Tom Francis of Suspicious Developments , developers of hit indie tactical strategy games like Gunpoint , Heat Signature , and Tactical Breach Wizards . Together they discuss how Tom went from games journalism to game development; his ideas around challenge and difficulty; weaving gameplay with narrative; and his thoughts and advice on playtesting. Epis...
From Theater to Video Games with 1000xRESIST Actor, Nhi Do 31.03.2025 1:01:00
Alexa Ray Correia chats with actor Nhi Do , who starred in Sunset Visitor's debut narrative adventure, 1000xRESIST . Together they discuss her background in theater and how she landed her first part in video games; finding the entry point when playing a new character; the catharsis of finishing a project; and the importance of compartmentalization while getting our of your comfort zone. This...
Mysteries of Indiana Jones and the Great Circle with MachineGames 24.03.2025 1:12:18
Adam Orth chats with MachineGames' Jens Andersson and Axel Torvenius about their critically acclaimed title, Indiana Jones and the Great Circle . Together they discuss why they decided to make an Indiana Jones game in first person; the importance of introducing players to the Indiana Jones world by recreating the iconic opening scene from Raiders of the Lost Ark ; and Troy Baker's award...
Becoming Yuffie in FINAL FANTASY VII REBIRTH with Actor Suzie Yeung 17.03.2025 45:12
Alexa Ray Correia chats with actor Suzie Yeung . Together they discuss how she got her start acting in games; her performance as Yuffie Kisaragi in the recent reboot of FINAL FANTASY VII ; her extensive work in the anime industry; the process and differences in recording for animation versus games; how she prepared for her performance as Yuffie; and her advice for young voice actors beginning t...
Founder Ted Price Reflects on 30 Years of Insomniac Games and Retirement 10.03.2025 1:23:20
Trent Kusters chats with Insomniac Games' Ted Price . Ted recently announced his retirement from the games industry and received the 2025 AIAS Hall of Fame award at the 28th Annual D.I.C.E. Awards . In this conversation, Ted recalls his life in game development as the founder and president of Insomniac Games from key projects and career milestones to lessons learned and his ideas for the fut...
[Sponsored] Chat with Xsolla's Berkley Egenes 06.03.2025 36:17
Xsolla is a leading global video game commerce company with a robust and powerful set of tools and services designed specifically for the industry. Since its founding in 2005, Xsolla has helped thousands of game developers and publishers of all sizes fund, market, launch, and monetize their games globally and across multiple platforms. To learn more, please visit: xsolla.com This episode is supp...
Astro Bot Director Nicolas Doucet 03.03.2025 1:00:57
Shuhei Yoshida chats with Team ASOBI Studio Director Nicolas Doucet . Together they discuss his journey in game development from his early days in QA to his move to work at Japan Studio ; building Team ASOBI to work on the emerging technology within SIE ; the origins and development of Astro Bot ; and how they worked with publishers around the world to represent their characters within th...
Ähnliche Podcasts
Replaio ist kein Herausgeber von Podcasts; die Namen der Sendungen, Cover und Audioinhalte gehören ihren Autoren und werden über öffentliche RSS-Feeds verbreitet