Benjamin Carcich
Building Better Games
Leadership in game dev is hard. I can't make it easy, but I can make it a heck of a lot better. My name is Benjamin Carcich, and this podcast helps leaders in game dev who feel stuck, ignored, and out of options find their path to success. I've spent the last several decades studying and leading in environments ranging from the U.S. Army through to game development. I want to share what I've learned. Better leadership is a huge opportunity in the games industry. Let's make it better together. Better leaders build better games.
Autor
Benjamin Carcich
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Neueste Folge
7. Jul 2026
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E112: The Game Producer Trap: Busy, Helpful, Useless 14.01.2026 16:36
If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 If you disappeared for a week, would your team lose their momentum—or just their note-taker? Most game producers are stuck i...
E111: Why Western Game Dev Is Breaking — What Leaders Do Next 06.01.2026 1:08:49
If you're a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 30,000 Layoffs. Solid prototypes can't get funding. Western Game Dev Is Breaking. In this episode, Rich Vogel explains why Western game development isn't in a downturn, it's in a reset. Fr...
E110: The Truth About Game Studio Politics (And How to Win Without Becoming a Monster) 16.12.2025 45:20
If you're a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 You're doing the work, fighting for your team, but your ideas stall in meetings and people with less context somehow have more influence than you. It can feel like the only way to win is t...
E109: Is Ethical AI in Game Dev Even Possible? 02.12.2025 1:43:28
If you're a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 Leadership in game dev is hard, but choosing to ignore the biggest technological shift of our generation is a high-stakes gamble. In this episode, we talk with Benjamin Chevalier, Chief AI...
E108: 3 Leadership Mistakes Quietly Crippling Your Game Studio 18.11.2025 31:23
If you're a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 Are you leading a team that has plenty of people but can't seem to get moving? You care deeply about your team and your game, but projects crawl and decisions drag in the. It's almost neve...
E107: Stop Hiring "Testers." Start Doing QA. 11.11.2025 1:01:27
If you're a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 You can't just test quality into a game at the end. You have to build it in from the start. Ignoring your Quality Assurance team's full value is a fast way to lose millions. The state of g...
E106: Why Jira Hurts Game Studios 04.11.2025 33:10
If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 Are you inadvertently forcing your team to serve a tool, instead of letting your tools serve your team and game? In a recent...
E105: Your "2-Day" Task Takes 2 Months. Here's the Fix. 28.10.2025 1:04:30
If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 How much is your bad code costing you, and how much is your team's suffering just a ritual of amateur theatre? In this episo...
E104: Game Dev Leaders: Save Weeks of Thrash in 20 Minutes 21.10.2025 16:18
If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 How do you save weeks of thrash when your team is busy and perhaps even crunching, but your key goals aren't moving? This so...
E103: Leadership Under Fire: Surviving a $100M Game Studio Crisis 14.10.2025 57:29
If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 What happens when doing the right thing could get you fired? Every game dev leader faces this nightmare: being held accounta...
E102: 5 Game Dev Delusions That Kill Studios 07.10.2025 28:09
Stop leaving reality behind and ship better games! If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 Is your studio living in a delusion that will only end in pain? Seemingly...
E101: How Layoffs Go Wrong—and the Right Way to Do Them 30.09.2025 1:28:39
Ready to take your game development career to the next level? Join the Game Dev Leadership Accelerator: https://forms.gle/nqRTUvgFrtdYuCbr6 Do layoffs mean studio leadership is bad? While the popular answer is often "yes," the truth is more complex. Layoffs can reveal many things, from bad times in the market to failures to manage finances to corporate greed. But if you're a leader, the real test...
E100: Don't Hire Until You See These 3 Signs 23.09.2025 1:09:42
Ready to take your game development career to the next level? Join the Game Dev Leadership Accelerator: https://forms.gle/nqRTUvgFrtdYuCbr6 In this special Q&A episode for Episode 100, we're answering your most pressing questions from the Game Production Community Discord! Join Ben Carcich as he dives into critical topics that every game development leader faces, from navigating project pivots to...
E99: Stop Using 2-Week Sprints - Here's Why They're Failing You 16.09.2025 38:40
Stuck in slow loops and broken systems? The Game Dev Leadership Accelerator can help you make lasting change. Sign up to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 Why do most teams default to two-week sprints, even when they're wrong? In this episode, Ben Carcich breaks down a simple model with three dials that you should use to tune your iteration length. He explains why iteration length...
E98: Why Most Game Launches Flop (And How to Avoid It) 09.09.2025 1:41:08
Is there a way to predict whether a game will hit or flop? In this episode, Ben is joined by Colan Neese, who has spent a lot of time looking at how audiences relate to products at companies like Twitch and Nielsen. Colan's work at Mind Game Data is focused on "puzzling through the problem of anticipating which games are likely to take off at launch and which seem to be headed nowhere". The conver...
E97: The 3 Tools Your Team Needs To Deliver Great Games 02.09.2025 31:16
🎮 There are tons of "game dev tools" out there promising to fix your problems… but too often, teams end up serving the tool instead of the tools serving them. In this video, I'll break down a simple, practical guide to streamline your process. You'll learn not just what you need, but why it matters whether you're running a team, starting a game studio, or pushing an R&D project forward. ✨ What y...
E96: Setting Goals: It's Not Just About Shipping A Game, with Melissa Phillips 26.08.2025 59:12
Setting goals is harder than you think. In this episode, Ben Carcich is joined by Melissa Phillips, founder of Games Leadership, to dive deep into a topic that leaders often approach with little understanding: goal setting. From a professional perspective, goal setting is about helping people find fulfillment in what they are doing. Melissa discusses how goals have evolved from a basic survival ne...
E95: The Challenge Of Live Service Games And How To Win with Ryan Scott 12.08.2025 1:27:57
Are live service games truly dying, or are we just seeing a new era of evolution? In this episode, we sit down with game designer and product thinker Ryan Scott to unpack the difficult world of live service titles. Ryan brings a wealth of knowledge from his time working on major titles, sharing his unique insights on what makes a live service game thrive or fail. We dive deep into the concept of...
E94: Why You Should Think About Publishing More In Game Dev with Elizabeth Howard 29.07.2025 1:09:45
Do you need game publishing to ship your game successfully? What does a leader in a publishing organization truly do? Join us for a conversation with Elizabeth Howard, an industry veteran with over 20 years of experience across Aspyr, 2K, and Bungie, where she led publishing and production. Elizabeth views game development and publishing as two parts working together to ship games, defining publis...
E93: The Collapse of the Games Industry with Trent Kusters 15.07.2025 1:35:17
How will the game industry adapt? Are we hurtling towards a gig economy? In this powerful conversation, we sit down with Trent Kusters, co-founder and studio head of League of Geeks, to talk about the future of our industry. Trent takes us on a deep, honest exploration of the game industry's current state, from platform power struggles and algorithmic curation to the erosion of full-time game dev...
E92: 5 Principles Game Producers Need with 35-Year Industry Vet Steve Sargent 01.07.2025 1:19:55
What does it truly take to deliver a great game consistently in an industry known for its challenges and complexities? Join us for a conversation with Steve Sargent, Head of Production at Blind Squirrel Games, a veteran with over 35 years of experience in the game industry, including work on iconic titles like BioShock: The Collection and Mass Effect Legendary Edition. Steve dives deep into the ar...
E91: How to Stop Compromising and Make the Studio You Actually Want with Critical Path Games 17.06.2025 1:42:10
Game production lives and dies on planning—but most teams are still building like it's 2010. In this episode, Ben is joined by Jeanne-Marie Owens and Jesse Houston of Critical Path to reveal better ways a studio can function based on decades of experience. From the myth of the "critical path" to the illusion that things will magically come together in the final stretch, they explain why "figure it...
E90: The Engineering Talent Pipeline is Broken: Juniors, AI & the Future of Game Dev w/ Carly Taylor 03.06.2025 1:18:25
Hiring only senior engineers might feel like a smart move, but is it breaking game development? In this episode, Ben sits down with Carly Taylor (an engineer and data scientist formerly on Call of Duty, now at Databricks) to tackle one of the most pressing and misunderstood issues in game development today: the crumbling pipeline of engineering talent. They dive deep into the tragedy of the common...
E89: Stop Crippling Your Team: How Leaders Create—and Fix—Bottlenecks 20.05.2025 1:00:32
Building a game is hard. Leading the team to do it well without losing yourself along the way? That's even harder. In this episode, Ben sits down with Melissa Phillips, founder of Games Leadership and a former Head of Studio, to talk about the messy, emotional, and deeply human side of game leadership. From BAFTA boardrooms to indie trenches, Melissa brings a rare blend of psychological insight an...
E88: The 3 Levers to Make Games Travel East ↔ West 06.05.2025 1:16:08
What if the next great game studio doesn't come from the West? In this episode, Ben chats with Rob Wynne and Clark Kosene from Rising Tide Studios—an unannounced AAA-inspired indie team taking a bold leap: building a game that truly bridges Eastern and Western audiences. We dive deep into why the moat of Western AAA game development is disappearing fast—and how China, with more devs than the U.S....
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