Erica Hayes-Bouyouris, Sen-Foong Lim

Ludology

Welcome to Ludology, an analytical discussion of the how's and why's of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.

Husk at besøge podcastens hjemmeside og støtte skaberen: ludology.libsyn.com

Forfatter

Erica Hayes-Bouyouris, Sen-Foong Lim

Kategori

Leisure

Podcastens hjemmeside

ludology.libsyn.com

Seneste episode

28. okt. 2026

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Episoder

Episode 16 - Cooperative Games 18.09.2011

Ryan and Geoff look deep into the heart of cooperative games to figure out why some work and some don't.  What special problems face the designer of a coop?

Bonus Episode - Dice Decks 11.09.2011

In this classic GameTek, Geoff talks about streakiness in dice rolling in The Settlers of Catan. How often should it occur? And what effect does a 'Dice Deck' have on the game?

The Subcultures of Gaming 04.09.2011

Fresh off of their visit to Gencon in August, Ryan and Geoff talk about the subcultures of gaming, their similarities, differences, and the ways they interact.

Bonus Episode - The Cube Tower 28.08.2011

Original research from the GameTek Laboratories! Geoff looks at the Cube Tower from Wallenstein/Shogun and experiments to see if there is any pattern to when the cubes fall out. Take your Shogun game to the next level!

Episode 14 - Roll Again! 21.08.2011

Ryan and Geoff finally resolve the cliff-hanger back from episode 12 and reveal the game they think brought dice back into popularity as a design tool not just a randomizer but as an integral part of gaming mechanics. They discuss a variety of techniques that have been used to incorporate dice into modern games, and speculate on what the future will bring.

Bonus Episode - Agricola Translation 14.08.2011

What is involved in localizing a game into a different language? Geoff talks with the team who worked to translate Agricola from German to English and finds out.

Episode 13 - CCGs & DBGs 07.08.2011

This episode we are pleased to be joined by Mike Elliott. Mike is the designer of Quarriors and Thunderstone, and also worked for many years with Wizards of the Coast doing design work on Magic and other CCGs. We discuss the specific design issues that arise for deck-building games and collectible card games.

Bonus Episode - Beauty Contests 31.07.2011

Can you outguess your opponent?  Geoff digs into some experiments that may give the answer in this classic GameTek episode.

Episode 12 - Dice-O-Rama 24.07.2011

In this episode, Ryan and Geoff explore dice, and dissect the history of their use in games.

Bonus Episode - Rock Paper Scissors 03.07.2011

In this classic GameTek episode, Geoff takes a look at the classic Rock, Paper, Scissors, and what it tells us about game theory.

Episode 11 - Family Games 26.06.2011

Ryan and Geoff discuss Family Games - What are they and what makes them work?  Ryan goes back to his educational theory studies to break it down.

Bonus Episode - Abstract Games 19.06.2011

In this classic GameTek episode, Geoff takes a look at abstract games, and attempts to solve them by computer. And does it matter if they are?

Episode 10 - Complexity 12.06.2011

Ryan and Geoff are very pleased to be joined this episode by special guest Scott Nicholson, of On Boardgames, and Boardgames with Scott.  They discuss complexity - different types of complexity, when complexity is called for, and how it can be managed.

Bonus Episode - Fair Dice 05.06.2011

In this classic GameTek episode, Geoff takes a look at research that was done on the fairness of dice. How 'unfair' can standard off-the-shelf dice get?

Episode 9 - Turn, Turn, Turn 29.05.2011

Ryan and Geoff discuss the differences between turn-based and simultaneous-action games. What are the advantages of each type of design?

Bonus Episode - The Ultimatum Game 22.05.2011

In this episode, Geoff explores the Ultimatum Game, which is used by social scientists to explore human concepts of fairness, competition, and cooperation.

Episode 8 - Narrative Arc 15.05.2011

Ryan and Geoff tackle another angle on story in games - the narrative arc. What creates rising tension, and what game elements can create a dramatic climax?

Bonus Episode - Prisoner's Dilemma (Part 2) 08.05.2011

In this classic GameTek episode, Geoff talks about the iterated Prisoner's Dilemma, and what it implies about social science and evolution.

Episode 7 - Narratology 01.05.2011

Ryan and Geoff are joined by special guest Andy Parks to begin their discussion on how games incorporate story and narrative structure elements. Andy is a game designer of many games including Ideology and Camelot Legends, and is the author of a recent article on creating narrative in games  for the website Booklife.

Bonus Episode - Prisoner's Dilemma (Part 1) 24.04.2011

In this classic GameTek episode, Geoff talks about the Prisoner's Dilemma and how it applies to board games.

Episode 6 - Finding The Balance 17.04.2011

Ryan and Geoff conclude their discussion of balance by looking at a variety of questions: What does it mean for a game to be balanced? What are the different types of balance? Can a game be too balanced?

Bonus Episode - Triangular Numbers 10.04.2011

In this classic GameTek segment Geoff takes a look at triangular numbers and the way they are used in game designs. Features a bonus appearance by Alan Moon (sort of)!

Episode 5 - Dominant Strategies - Take 2 03.04.2011

Games that seem to have multiple strategies sometimes end up having just one dominant strategy that players follow. In this episode, Ryan and Geoff discuss ways the pitfalls of game design that can lead to this, and ways designers avoid it.

Bonus Episode - Multitouch Tables 27.03.2011

In this classic GameTek episode from 2007 Geoff talks about Multitouch Tables like the Microsoft Surface, and the role they may play in the future of boardgames.

Episode 4 - The Emergence of Strategy 20.03.2011

In this episode, Ryan and Geoff discuss the difference between strategy and tactics, and the different forms that strategy can take in games.

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