Idle Thumbs

Idle Thumbs

Idle Thumbs is an independent podcast network whose podcasts span comedy, pop culture and entertainment, video games, and TV.

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Idle Thumbs

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Seneste episode

6. jul. 2026

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Episoder

Three Moves Ahead 450: Two Point Hospital 24.10.2018

Are you down with PPO and dyslexia treatment? If so, this week's show may be for you. Rob, Jon Bolding, and T.J. Hafer dive into Two Point Hospital, a spiritual successor to the U.K.'s favorite sim, Theme Hospital. Two Point Hospital endeavors to lighten up the otherwise serious business of health care, illness, and piles of corpses with a light sense of humor and a clean (an)aesthetic.

Three Moves Ahead 449: Frozen Synapse 2 12.10.2018

Frozen Synapse 2 is here, bringing combat that is an intricately planned and delicate ballet that ends with a shotgun to the face. Rob, Jon Bolding, and Troy "Wait, you said we were just going out to ride Tron bikes" Goodfellow plan and shoot their way through a cyperpunk collection of hallways and doors.

Designer Notes 42: David Sirlin - Part 2 06.10.2018

In this episode, Soren Johnson interviews veteran game designer David Sirlin, best known for his work on Super Street Fighter II Turbo HD Remix, Yomi, and Puzzle Strike. They discuss how many hit points are too many hit points, whether his work is post-modernist, and how to make the first move in Yomi. Also, listen to see if Soren can successfully pronounce iconoclast. Games discussed: Fantasy Str...

Three Moves Ahead 448: Valkyria Chronicles 4 04.10.2018

Sega's not-really-World-War-II set in kinda-Europe returns in Valkyria Chronicles 4. Valkyria Chronicles marries tactical military gameplay with anime style and story. This extra long episode of 3MA, which features Rob, Heather Alexandra, and Austin Walker, covers a wide range of topics: Austin's definitive thesis on anime, Rob's complex feelings about Cowboy Bebop, problematic butt pats, the firs...

Three Moves Ahead 447: Tactical Management Games 21.09.2018

This week features a veritable smorgasbord of strategy games as we try and define the Tactical Management Game. It's not quite a management sim and not quite a tactical strategy game. We're looking for games that include a deep strategic or base building layer that also allow you to call some of the proverbial and literal shots. From sports management games to ironman-roguelike-procedurally-genera...

Three Moves Ahead 446: Phantom Doctrine 13.09.2018

Phantom Doctrine promises a combination of tactical combat and sleuthing with cold war-era spycraft and compelling procedural narratives. Its delivery on those fronts is charming but ultimately falling short of the goal. Join Rob, Evan Lahti, and Xalavier Nelson Jr. as they dive into Phantom Doctrine and end up talking about Hard West.

Three Moves Ahead 445: Mark Herman's Fort Sumter 05.09.2018

Bruce is joined once again by noted game designer Mark Herman to discuss Fort Sumter: The Secession Crisis, 1860-61. Fort Sumter is a short-form card driven game that highlights the tumultuous time leading up to the Civil War. In this wide-ranging discussion Bruce and Mark talk about the high amount of wargames coming to market, crisis dimensions, and the invasion of Japan.

Three Moves Ahead 444: Six Ages: Ride Like the Wind 31.08.2018

King of Dragon Pass, a longtime cult favorite, is one of gaming's best storytelling platforms. In a fantasy world older than Dungeons & Dragons, King of Dragon Pass combined elements of choose your own adventure, strategy, management and council politics that went unrivaled for almost twenty years. The developers at A Sharp have now returned to deliver a new entry in the world of Glorantha with Si...

Terminal7 83: End the Run 29.08.2018

After 83 episodes, Terminal7 comes to an end. Nels and Jesse discuss what made the game special, what it meant to them, if anything else could ever take its place (spoilers: no) and how we even got here. We're sad the game is ending, but happy for all the good times and friends we made along the way. So long, and thanks for all the clicks.

Terminal7 82: The Velvet Underground of Games 25.08.2018

In the penultimate episode of Terminal7, Nels and Jesse are joined by Run Last Click to say goodbye to our dear departed friend, Mister N. E. T. Runner.

Three Moves Ahead 443: The Best RTS Comp Stomps 24.08.2018

The future will not be pretty. Advances in AI and robotic mobility makes it clear that we are only years, if not months away from Skynet becoming self-aware. When it does, it will look back on what humans have wrought and it will rain fire upon us. Consider: the videos of Boston Dynamics mercilessly kicking robot dogs. Consider: the subjugation of the wild Roomba. Consider: the term "comp stomp",...

Three Moves Ahead 442: Mario + Rabbids Kingdom Battle 16.08.2018

Ever since Troy Goodfellow founded Three Moves Ahead in the mid-60s, the same question has been asked over and over: When will you cover a Mario game? Your emails, faxes, and mimeographed tracts have been heard, and we are proud to present our first Mario-based episode: Mario + Rabbids Kingdom Battle for the Nintendo Switch. Rowan Kaiser took over the studio along with guests Danielle Riendeau and...

Three Moves Ahead 441: Rob & Bruce & WWI 10.08.2018

This week: Dr. Bruce Geryk, Sommelier of the Somme, guides Rob through several unconventional takes on WWI combat. World War I poses a serious challenge to the game designer, but Bruce takes us through several examples of how to do it right. Get ready for talks about "historicity", which should not be confused with the classic Police album, "Synchronicity". Some say it's their greatest album, but...

Designer Notes 41: David Sirlin - Part 1 08.08.2018

In this episode, Soren Johnson interviews veteran game designer David Sirlin, best known for his work on Super Street Fighter II Turbo HD Remix, Yomi, and Puzzle Strike. They discuss why games with more mechanics are not deeper, whether fighting games should also include cake baking, and why he didn’t end up designing Street Fighter 4. Games discussed: the Street Fighter series, the Guilty Gear se...

Three Moves Ahead 440: Cultist Simulator 02.08.2018

Cultist Simulator is a game - maybe - that revels in its own vagueness. Not knowing what it's about or what you're supposed to be doing at a given time seems to be the point. There's a story in there somewhere, but will you be able to find it? Rob, Cassandra Khaw, James Persaud, and Troy "A hedonist club is a good place to spend money and meet people, but the bookstore is better" Goodfellow dive i...

Idle Weekend: Transition Points 01.08.2018

Idle Weekend: Transition Points by Idle Thumbs

Terminal7 81: Tiny Boys Have Tiny Hands 23.07.2018

Terminal7 returns to Reign & Reverie! This time, the Runner side of things are discussed, include one precocious youth who hates cards, a troubled psychic clone and one very loud senator. Special guest Paul Gross joins Nels and Jesse to discuss the final half of the final expansion for Android: Netrunner.

Three Moves Ahead 339: Cataclysm: A Second World War 23.07.2018

In a rare live and in-person episode, Rob joins Dr. Bruce Geryk in his mountain lair to talk about GMT Games' Cataclysm: A Second World War. Cataclysm is a board game that offers a deep political system along with standard military fare, succeeding at the former and passably presenting the latter. Players have to adapt to the dynamic early 1930s political landscape and steer their nations to succe...

Terminal7 80: The Most Lascivious Cat 04.07.2018

The final Netrunner expansion, deluxe or otherwise, is upon us and Nels and Jesse dig into the Corp side of Reign & Reverie. Pressing questions like "What is the Sportmetal ball's shape" and "Why did we program these artificial bees to sting" are examined, as well as some pretty sick cards.

Three Moves Ahead 438: Procedural Content and Strategy Layers in Games 23.06.2018

It used to be enough for mainstream games to claim they had "RPG elements". Now we see games with base-building and "strategic layers" - what does that mean? Can one truly take two disparate genres and combine them in a meaningful way? And does procedural generation of content ever live up to its promises? State of Decay 2 ends up being the whipping boy as Rob, Steven Strom, Rowan, and Fraser disc...

Idle Weekend: The Sensitive Badass Type 22.06.2018

We consider a favorite archetype of ours in sci-fi: the sensitive badass! Rob and Danielle talk gender in sci-fi, the ways in which Farscape and the Expanse rock our socks, and why Thor is a whole lot more awesome than Guardians of the Galaxy. Discussed: The Expanse, John Wick, Farscape, Thor: Ragnarok, Thor, Guardians of the Galaxy volume 2, Black Panther, Edge of Tomorrow, Sicario, Uncharted ser...

Designer Notes 40: Brian Reynolds - Part 3 22.06.2018

In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best known for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss why Big Huge made Rise of Legends instead of Rise of Nations 2, why you shouldn’t let a company provide you with a computer, and how he cost Zynga $800K from a spreadsheet error. Games discussed: Rise of Nations,...

Tone Control 28: Karla Zimonja 15.06.2018

We've been through a lot together, Karla and I. And now, in what seems a fitting series finale for Tone Control, my business and creative partner sits down with me at the Fullbright office for a long conversation about her background in TV animation, how we came to cross paths in the games industry, and what we've made together. That's it, folks. Thank you for listening.

Three Moves Ahead 437: Slay the Spire 14.06.2018

Slay the Spire, a deckbuilding game that won't require you to take out a second mortgage on your house, has captivated the members of our panel. Its crisp gameplay and tight design has the internet abuzz, and it's quickly becoming the darling of the deckbuilding scene. It's so good it even got Julian back on the show! Listen in as Julian, Sean Sands, Austin Walker, and Troy "The rarest card in my...

Terminal7 79: Something Terminal Alright 12.06.2018

Well, all things must come to an end. And to this, Netrunner is no exception. The license for the game from Wizards of the Coast has expired without renewal, meaning Netrunner will end in October of this year. Nels and Jesse parse the details and, undeterred, also discuss Kampala Ascendant!

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