Jamey Stegmaier

Stonemaier Streams

Bringing you the latest from Jamey Stegmaier and Stonemaier Games!

Určitě navštivte web podcastu a podpořte jeho tvůrce: stonemaier.podbean.com

Autor

Jamey Stegmaier

Kategorie

Leisure

Web podcastu

stonemaier.podbean.com

Nejnovější epizoda

4. lis 2026

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Epizody

Marketable vs Aspirational Funding Goals 17.09.2026

In regards to several recent crowdfunded games that either relaunched after an initial cancellation or are struggling to move far past their funding goal, I've heard some concerns about trust from potential backers. For example, if a project has a $10,000 funding goal but after the first few days they only have a few hundred backers and $13,000 in funding, is it a mark of dishonesty if they cancel...

Airships, Eyesight, and Second Chances (September 15 2026 Livecast) 16.09.2026

https://youtube.com/live/ZueGOyxXlOw

How Do You Ask Rule Questions? 14.09.2026

Over the weekend I was playing a game, Takenoko, which I hadn't played in a while. I had a rule question about gardener and panda movement, and I did what I often do if I can't find a question in the rulebook: I pulled out my phone and Googled the question.   https://stonemaiergames.com/how-do-you-ask-rule-questions/

My Top 10 Favorite Legacy Games 13.09.2026

Today I discuss my favorite legacy games--games featuring permanent changes that can't be undone--out of the roughly 25 that I've played. Legacy games often feature unlocks, surprises, and consequences in a campaign format. https://youtu.be/0rc1h6WlOhI

Bits and Bobs: 5 Recent Thoughts About Tabletop Publishing 10.09.2026

14 years ago today--on September 10, 2012--Viticulture reached its funding goal on Kickstarter. I consider this the official day that Stonemaier Games was born, and I'm so grateful for those original backers for giving birth to that game and this company. I don't have a monumental topic today; rather, I have a few bite-size topics on which I've ruminated recently. I'd love to hear your thoughts ab...

Submissions, Ludicon, All-Time Favorite Games, and More! (September 9 2026 Livecast) 09.09.2026

Join Jamey for an hour of Stonemaier Games news, questions, answers, and random discussion topics! https://youtube.com/live/fj8OVuT9BPA

Labor Day 2026: What’s New This Year 07.09.2026

At Stonemaier Games,   our staff and contributors  now include a total of my 6 full-time coworkers, 1 part-time coworker and cofounder, a number of key independent contractors and creatives (designers and artists), and another 100+ paid volunteers (proofreaders and playtesters). I am so lucky to work with such talented, passionate, and kind people every day.   https://stonemaiergames.com/labor-day...

Top 10 Favorite Games as of Sept 2026 06.09.2026

In today's video I share my top 10 favorite tabletop games of all time as of right now (September 2026). https://youtu.be/MhJHqacHXEs

The Current State of Crowdfunding Marketing (2026) 03.09.2026

Today I received an enlightening email from a fellow publisher–someone who has used crowdfunding successfully for multiple projects–about their struggles with certain types of marketing and advertising. I’ll explore this publisher’s struggles and share some constructive opinions. https://stonemaiergames.com/the-current-state-of-crowdfunding-marketing-2026/

Game Day, Disc Golf Worlds, Ted Lasso, and More! (September 2 2026 Livecast) 02.09.2026

Join Jamey for an hour of Stonemaier Games news, questions, answers, and random discussion topics! https://youtube.com/live/3ltoyqJMiTA

Admirable Goals vs Successful Crowdfunding 31.08.2026

In a recent article, Colby offers a transparent, humble, and vulnerable perspective about his crowdfunding philosophy, how it didn't result in a successful first launch of The Monolith, and the adjustments he's made for the current campaign. Today I'll share my thoughts Colby's initial goals and how they've evolved.   https://stonemaiergames.com/admirable-goals-vs-successful-crowdfunding/

Resource Systems: 17 Design Tools 30.08.2026

I discuss different resource systems in games; specifically, different types of costs to put things (cards, tiles, miniatures, dice, etc) into play.   https://youtu.be/Ow3V4zWB82o

One Thousand Ratings in One Month 27.08.2026

We always try to make games that are easy to get to the table, but this is absurd: Just one month after customers started receiving copies of Wingspan Pocket , the game already has over 1,000 ratings on BoardGameGeek . People are getting the game and actually playing it right away--this is a publisher's dream!   https://stonemaiergames.com/one-thousand-ratings-in-one-month/

Restocks, Realms, and Radio (August 26 2026 Livecast) 26.08.2026

https://youtube.com/live/2qdjl8wcTGQ

4 Examples of Good, Bad, and Mixed Communication from Our Iceland Trip 24.08.2026

I'm always fascinated by how someone handles communication when things don't go as planned, and we had a few such situations arise during our recent Iceland trip. Here's what happened, how the communication was handled, and what I learned from it as a creator. https://stonemaiergames.com/4-examples-of-good-bad-and-mixed-communication-from-our-iceland-trip/

All Stonemaier Games (1 Minute Per Game) 23.08.2026

Jamey summarizes each Stonemaier game (2013-2026) in 1 minute or less. https://youtu.be/drnFyqz2Y_I

10 Ways to Offer VIP Status Without Exclusion, Gatekeeping, or Elitism 20.08.2026

I want our customers to feel like very important people (even if they aren't Stonemaier Champions), so I appreciate the variety of these VIP techniques.   https://stonemaiergames.com/10-ways-to-offer-vip-status-without-exclusion-gatekeeping-or-elitism/

Iceland, Puffins, World of Wingspan, and More! (August 19 2026 Livecast) 19.08.2026

Join Jamey for an hour of Stonemaier Games news, questions, answers, and random discussion topics! https://youtube.com/live/tGS_5OTLtSE

Top 10 Easy To Learn / Deep Strategy Games 17.08.2026

Jamey and Erica discuss their favorite medium-weight games with simple rules, easy to learn, and high strategic depth.   https://youtu.be/j-Z6CFfq69c

A Surprising Opinion About Promos (and Game Store Customers) 06.08.2026

I follow Games Unlimited PGH (@ gamesunlimitedpgh ) on Instagram, and Kylie frequently offers really helpful retailer perspectives for publishers to consider. One of his recent videos (actually a repost from a few years ago) was both surprising and insightful in a few different ways, as Kylie reveals that he--a very successful retailer--does not like promos. https://stonemaiergames.com/a-surprisin...

Literary Birthday, Spider Man, Red Rising, and More! (August 5 2026 Livecast) 05.08.2026

Join Jamey for an hour of Stonemaier Games news, questions, answers, and random discussion topics! https://youtube.com/live/Sz7s4wqrmQ4

This Question About Our Games Stumped Me 03.08.2026

On Sunday afternoon I received an email with a question that stumped me. I knew the answer, but I was at a complete lack of resources to provide an adequate response. The question was, “Do you make any games other than Wingspan?”   https://stonemaiergames.com/this-question-about-our-games-stumped-me/

My Top 10 Favorite Games: Art as a Mechanism 02.08.2026

In today's video I explore games where the art plays a key role in the gameplay. https://youtu.be/C-ivNU0wmCk

The Proof-of-Play Model: My Thoughts 30.07.2026

I recently read an interesting announcement on  Board Game Wire  that Scott Brady (co-designer of one of my favorite party games, Caution Signs, along with some others I really enjoy like Boop and Hues & Cues), is trying a new “proof-of-play” model of publishing through his company, A Game Studio. Their goal and methodology is to make a single, small print run of selected games “to generate re...

Gen Con, Playtesting, Card Markets, and More! (July 29 2026 Livecast) 29.07.2026

Join Jamey for an hour of Stonemaier Games news, questions, answers, and random discussion topics!   https://youtube.com/live/GTfjOIXu8sk

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