Erica Hayes-Bouyouris, Sen-Foong Lim

Ludology

Welcome to Ludology, an analytical discussion of the how's and why's of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.

Určitě navštivte web podcastu a podpořte jeho tvůrce: ludology.libsyn.com

Autor

Erica Hayes-Bouyouris, Sen-Foong Lim

Kategorie

Leisure

Web podcastu

ludology.libsyn.com

Nejnovější epizoda

28. říj 2026

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Epizody

Ludology Episode 105 - Teach the Controversy 31.05.2015

Inspired by an article by Matt Thrower , Mike and Geoff talk about games that try to tackle controversial topics, and why there aren't more of them. Duration: 1:05:35

GameTek Classic 104 - Ways and Means 24.05.2015

In this classic GameTek, Geoff takes a look at what factors make a game 'mean'. Duration: 06:18

Ludology Episode 104 - Games Seem Mainstream 17.05.2015

Mike and Geoff are joined by guest Rich Sommer, host of the Cardboard! podast  and star of stage and screen to discuss games receiving mainstream acceptance.  Is it good for the hobby to have games go mainstream? If so, what can designers, publishers, and hobbyists do to make that happen? Duration: 01:05:09

GameTek Classic 103 - Buddha's Forbidden Games 10.05.2015

In this classic GameTek, Geoff takes a look at an ancient text that lists games that will distract you from achieving enlightenment. Duration: 06:18

Ludology Episode 103 - House of Cards 03.05.2015

Mike and Geoff dive deeper into the world of cards. What is a card? What tools do cards give the designer? What card games exhibit great depth? Duration: 01:22:22

GameTek Classic 102 - Noise Part 2 26.04.2015

In this classic GameTek, Geoff looks at the way different types of noise mirror different random processes in games, and how these can be tuned for maximum player interest. Duration: 06:24

Ludology Episode 102 - State of Games, 2015 19.04.2015

Mike and Geoff are joined by Stronghold Games President Stephen Buonocore, to discuss the current state of the board game industry. Special guests may also pop in! Duration: 01:20:18

GameTek Classic 101 - Noise Part 1 12.04.2015

In this classic GameTek, Geoff explores the different types of noise. Duration: 06:21

Ludology Episode 101 - Inferiority Cardplex 05.04.2015

Geoff and new host Mike Fitzgerald talk about card games and why they are often treated as second-class citizens in the game world. Duration: 01:07:00

Ludology Episode 100 - A Ryan Shame 22.03.2015

For their 100th episode, and Ryan's last, the guys take a look back at their favorite moments from the show. Duration: 1:25:13

GameTek Classic 99 - Allan Calhamer 15.03.2015

In this classic GameTek, Geoff discusses the legacy of Allan Calhamer and his game, Diplomacy. Duration: 07:02

Ludology Episode 99 - The Game of (real) Life 08.03.2015

Ryan and Geoff talk about Gamification, the application of gaming techniques to real world tasks. Why do it? What are some good and bad examples? Duration: 1:21:30

GameTek Classic 98 - Solving Poker 01.03.2015

In this ALL NEW GameTek, Geoff interviews Dr. Michael Bowling of the University of Alberta. Mike and his team put together computer hardware and software to 'solve' Heads-Up Limit Texas Hold'Em. So how does it work? And what does 'solve' really mean in a game with so much hidden information? Duration: 38:00

Ludology Episode 98 - Gathering the Magic 22.02.2015

Ryan and Geoff are thrilled to welcome Richard Garfield, designer of Magic: The Gathering, Robo Rally, Netrunner, King of Tokyo and more, along with bonus guest Mike Fitzgerald, whose latest designs include Diamonds and Baseball Highlights: 2045. We discuss Richard's design philosophy, the origins of Magic, types of gamers, and much more. Please also visit our geeklist to share your memories of Lu...

GameTek Classic 97 - Rules Lawyers 15.02.2015

In this classic GameTek, Geoff looks at a curious incident at Johns Hopkins University. Duration: 04:14

Ludology Episode 97 - Rules of Thumb 08.02.2015

Ryan and Geoff discuss heuristics, and the way they are used in games. How can designers shape a game's heuristics to increase both depth and accessibility? Duration: 01:30:34  

GameTek Classic 96 - Chess Cheating 01.02.2015

In this classic GameTek, Geoff discusses the many instances of people cheating in chess tournaments. Duration: 05:52

Ludology Episode 96 - I Have A Theme 25.01.2015

Ryan and Geoff revisit the topic of theme. Specifically how is theme expressed and integrated in games? Duration: 01:26:58

GameTek Classic 95 - Game Security 18.01.2015

In this classic GameTek, Geoff takes a look at how the physical aspects of a game can be designed to deter or prevent cheating. Duration: 05:39

Ludology Episode 95 - The Pitch 11.01.2015

Ryan and Geoff talk about their search for a publish for "Trading in the Mediterranean", and what the next steps are. There is also an important announcement about the future of the show, so stick around until the end. Duration: 1:03:10

GameTek Classic 94 - Cheating, Part 2 21.12.2014

In this classic GameTek, Geoff discusses Reputation as an antidote to Cheating, and how it breaks down as groups grow in size. Duration: 06:40

Ludology Episode 94 - Hearth of Stone 14.12.2014

Ryan and Geoff are thrilled to welcome Ben Brode, Senior Game Designer for Hearthstone, the online card game from Blizzard Entertainment. Ben joins us to discuss the design considerations behind Hearthstone, how they took advantage of the digital medium while still feeling like a physical card game, and why you should deliver pizza to your favorite game studio. Duration: 41:20

GameTek Classic 93 - Cheating, Part 1 07.12.2014

In this classic GameTek, Geoff begins a two-part exploration of cheating with a personal admission. Duration: 6:10

Ludology Episode 93 - The Truthiness of Board Game Themes 30.11.2014

With Geoff goofing off, Ryan is very pleased to welcome noted designer Bruno Faidutti to discuss his article Postcolonial Catan , about how boardgames use cliches and stereotypes as shortcuts to generate theme. DurationL 56:30

GameTek Classic 92 - Incentives 23.11.2014

In this classic GameTek episode, Geoff explores an experiment that uses loss aversion to create an incentive. Is this a new type of carrot? Duration: 07:15

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