Giant Bomb

Giant Bomb Presents

Giant Bomb Presents is giantbomb.com's home for interviews, previews, and more.

Určitě navštivte web podcastu a podpořte jeho tvůrce: www.spreaker.com

Autor

Giant Bomb

Kategorie

Leisure

Web podcastu

www.spreaker.com

Nejnovější epizoda

25. zář 2026

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Epizody

Giant Bomb Presents: Trying to Unify Indie Game Developers in Japan Isn't Easy 27.03.2013

La Mulana's creators are reaching out to other Japanese developers at GDC, and the PLAYISM service hopes to unify them. Asterizm VP of game production Takumi Naramura and Active Gaming Media content acquisition director Joshua Weatherford talk about their

Giant Bomb Presents: This Guy Wrote a Whole Book on Spec Ops: The Line 26.03.2013

Game critic Brendan Keogh was struck by the messages embedded in Spec Ops: The Line, so he started writing about it. 50,000 words later, he had the book "Killing is Harmless: A Critical Reading of Spec Ops: The Line."

Giant Bomb Presents: Hey, Brad Muir, Let's Talk About Monster Hunter 26.03.2013

Patrick managed to grab Double Fine designer Brad Muir in-between GDC panels to talk a little MoHun, and the process of setting up two different systems to play one game.

Giant Bomb Presents: 8-4 Explains How It's Making Translations Better at GDC 26.03.2013

John, Mark, and Hiroko aren't just at GDC to hang out and drink beer (though that happens). They're also helping Japanese game designers explain their vision. Here's how.

Giant Bomb Presents: How to Do In-App Purchases Without Pissing Everyone Off 26.03.2013

Ninja Robot Dinosaur's Shane Neville knows how to balance a game, having worked on Company of Heroes. Learn how his studio implemented in-app purchases for Shellrazer without feeling horrible about it.

Giant Bomb Presents: Kill Screen Co-Founder Chris Dahlen on Games, Stories, and Why They're Hard 23.03.2013

Chris Dahlen wrote the script for Mark of the Ninja, which gave him the unique opportunity to have first-hand experience with the challenges of stories in video games.

Giant Bomb Presents: From Halo to BioShock Infinite to...Third Eye Crime 23.03.2013

The lead AI programmer on Halo 2 and 3, Damian Isla, has taken years of experience to his own game, a thrilling puzzler about a telepathic art thief.

Giant Bomb Presents: Mommy's Best Games' Nathan Fouts on Making More Accessible Games 22.03.2013

Former Insomniac Games programmer Nathan Fouts has been doing it indie on his own for years. He's also been going out his way to make his games more accessible to the disabled.

Giant Bomb Presents: Hacking Brendon Chung and His Quadrilateral Cowboy 22.03.2013

A few minutes with the designer of Gravity Bone, 30 Flights of Loving, and the upcoming hacker-centric Quadrilateral Cowboy.

Giant Bomb Presents: 20 Minutes With Metro 2033 Author Dmitry Glukhovsky 22.03.2013

The Interview Dumptruck travels to PAX East 2013! Metro 2033 and Metro Last Light are based on the universe created by Russian author Dmitry Glukhovsky. We chat about the difficulties getting published in America, the origins of Metro, and why his work is

Giant Bomb Presents: Giant Bomb's Interview Dumptruck: Nels Anderson 03/20/2013 21.03.2013

Lead designer Nels Anderson explains Klei's decision to pull the trigger on Mark of the Ninja: Special Edition, and what it means for fans of ninjas 'n stabbing.

Giant Bomb Presents: Giant Bomb's Interview Dumptruck: Peter Bartholow 03/15/2013 15.03.2013

The huge response to our recent feature on the developers of Skullgirls asking for $100,000 to implement a new character surprised even us. Learn more by listening to our interview with Lab Zero Games CEO Peter Bartholow.

Giant Bomb Presents: Giant Bomb's Interview Dumptruck: Christopher Williamson 02/27/2013 28.02.2013

A conversation with DreamQuest Games founder Christopher Williamson, whose Kickstarter project for Alpha Colony was $28 short of its $50,000 goal. The problem? He needed more than $50,000 to make it.

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