Matt Storm and Gen Moonen
"Fun" and Games Podcast
Gen Moonen and Matt Storm chat about their love of games, the evolution of gaming as an artistic medium as well as sometimes bring on guests from within or even outside the industry to chat about gaming. Matt Storm also produces the minisode series called Side Quests. Every episode is a different host talking about a game they love and why they love it!
Určitě navštivte web podcastu a podpořte jeho tvůrce: funandgames.libsyn.com
Autor
Matt Storm and Gen Moonen
Kategorie
Web podcastu
Nejnovější epizoda
30. říj 2026
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Epizody
Episode 63: 'Cross the Streams 18.10.2019 48:35
Chances are, at some point, you've had to watch someone else play video games. Usually because you're waiting for your turn. However, thanks to streaming platforms, there's so many ways to voluntarily watch a game being played. Why do we choose to enjoy playing vicariously? Matt & Geoff share their thoughts and favorite watching experiences.
Episode 62: Digital De Stijl 04.10.2019 51:28
What starts as a discussion about "Untitled Goose Game" and shorter game experiences becomes a larger conversation. One about the joys in simple aspects of interacting with gameplay or narrative that can be combined to make the complete experience. Whether it's the exhilaration in jumping, or the payoff of honking at just the right moment.
Episode 61: Sharing: LIVE from AVGC 2019 20.09.2019 49:19
Our first ever live episode recording! Matt & Geoff discuss the community aspect of video game collections. Whether it's keeping up with throwback consoles and compilations, procuring and preserving original hardware, or keeping everything digital only; A key part of preserving gaming history is gamers and their collections.
Episode 60: Set the Pattern 06.09.2019 1:00:02
Not every game is chosen to have a sequel, but video game franchises aren't made by one game alone. It's the second release that can really establish an identity for what defines the future of the series. Or it can veer off wildly and (maybe) come back around later. Matt & Geoff discuss some of their favorite second games in franchises. They also run into difficulty with defining a "second" game i...
Episode 59: Icons, Idols, and Identity 23.08.2019 49:12
Putting a recognizable and marketable face on your company can do wonders. Game consoles, developers and franchises have had countless mascots help build brand identity and sell product. Sometimes they're catch on and sometimes they're Bubsy. Matt & Geoff discuss some of their memories of the faces that have selling us video games since the early days of Pac-Man.
Episode 58: All Your Memes Are Belong to Us 09.08.2019 37:59
Memes are the ideas, phrases and images we imitate, duplicate, and propagate. Gaming culture is teeming with such memes. Matt & Geoff discuss what defines a meme and some of their favorites.
Episode 57: Filling the Map 26.07.2019 48:09
"Metroidvania" is a clumsy term, but it's the best we've got. A term based on two of its biggest examples, free-roaming exploration-based Action-adventure games are a mouthful, but a lot of fun. With plenty of shining examples past, present, and future. Matt & Geoff share their thoughts on one of their favorite types of game.
Episode 56: It's ALWAYS Crystals 12.07.2019 1:01:41
The Final Fantasy Series has been going strong since its debut in 1987. From mainline sequels, spin-offs, and even unrelated series branded as Final Fantasy to sell them better, It seems there's often something new. And with all the re-releases there's often something old as well. Matt & Geoff discuss their highs and lows as fans of the franchise.
Episode 55: Let's Get Physical 28.06.2019 53:41
There are more ways than ever to bring small, obscure or forgotten games into your home. Between limited print runs, aftermarket releases, and tiny scale models of consoles, your options seem pretty varied. But what gets forgotten? How do we properly value these releases? Matt & Geoff spend the first eleven minutes talking about E3, then discuss.
Episode 54: What? Detective Pikachu is Evolving 14.06.2019 46:20
Historically, Video Game Movie adaptations have not performed well. The recently released "Detective Pikachu" doesn't exactly break that streak, but Matt & Geoff both liked it. They discuss why they felt it worked as an adaptation and where we can go from here. WARNING: Contains spoilers.
Episode 53: Hard FAQs 31.05.2019 58:51
When you get stuck in a game, where do you find your answers? Matt & Geoff reminisce about some of their favorite physical strategy guides and discuss why they can no longer function in today's gaming landscape, and the potential reach of their legacy.
Episode 52: Best Buy Date 17.05.2019 52:04
Do you need to play every game on release date? Are there benefits to waiting for an update or remaster? What games always stay fresh for you? Matt & Geoff discuss and try to figure out which games are worth waiting for.
Episode 51: Old Man Yells at Data Cloud 03.05.2019 44:45
The Google Stadia was announced this March and it's gotten Matt & Geoff thinking about streaming and digital distribution. What does it mean for preserving games and gaming? Where is the industry headed? Stream this episode from your favorite platform, irony optional.
Episode 50: Thank You for the Music 19.04.2019 1:30:29
An unintentionally double-length episode! Matt & Geoff talk some of their favorite video game soundtracks and the evolution of music in games as well as music influenced by video games.
Episode 49: Gaming Upstream 01.04.2019 52:12
Case Aiken has twitch streamer Neil Smith on the show as they discuss the ever evolving platform of gaming online for a mass audience.
Episode 48: Not the Same 22.03.2019 48:56
When an old game gets remade, rather than simply ported, there's going to be drastic changes. Whether those changes are in gameplay, difficulty, tone or any number of other ways. Sometimes the changes are an improvement And sometimes you may lose what made the game worth remaking in the first place. Matt & Geoff discuss the intangible difficulty in keeping that essence as you modernize classic exp...
Episode 47: When Games Talk Back 08.03.2019 55:53
Video games have had various recorded voice clips programmed in since its inception. Whether to draw in players at the arcade, or a selling point of cinematic realism once CD/DVD storage took over. Matt & Geoff discuss the awesome, the awful and the awesomely awful they've experienced in voiceover for games.
Episode 46: The KickStarting Line 22.02.2019 42:00
Since its founding in 2009, KickStarter.com has received nearly $1 billion in pledges towards successful gaming projects, both tabletop and video games. It's been a great tool in circumventing conventional avenues of development/publishing. But a successful campaign does not make a successful game. Matt & Geoff discuss how some projects go right, go wrong, or go way off the beaten path.
Episode 45: Kingdom Come 08.02.2019 45:11
More than five years after it was first announced, Kingdom Hearts III has finally been released and fans the world over can wrap up a trilogy nearly two decades in the making. Kingdom Hearts isn't the only series that has kept us waiting beyond console generations for its next release. Matt & Geoff discuss how long is too long, and what allows a series to take its time and still go gold while garn...
Episode 44: 2018 in Review 25.01.2019 56:47
Matt & Geoff discuss their last year of gaming; what games, new and old, they played and what they're looking forward to for 2019.
Episode 43: MagFest 2019 11.01.2019 1:14:54
The seventeenth Music and Games Festival has come and gone, and "F"&G was there! Four days of gaming, nerd music, esoteric panels, and gaming. Matt & Geoff are joined by Case, Ben & Addy from several of our fellow CPoV shows to share their experiences. Stay tuned after the main discussion for several interviews Matt conducted at the festival.
Episode 42: Insert Coin 28.12.2018 50:21
A big part of the DNA of modern video games come from the countless arcades, random arcade cabinets in pizza parlors, and pinball machines on the boardwalk. Matt & Geoff discuss some of their formative arcade experiences and where they see the arcade's influence in today's gaming experiences.
Episode 41: Hip to Double Dip 14.12.2018 46:19
From one console generation to the next, there is nostalgia for old experiences. When franchises put out new releases there is mourning for what is left behind. From this mindset we get nostalgia fueled re-releases, MMO "Classic" rollbacks, and Ultimate edition after Complete Collection. But what gets muddled when we cross generations so completely? Matt & Geoff have bought Mega Man X several time...
Episode 40: Mute All 30.11.2018 42:12
Content Warning: Sexual Assault; Explicit Language (More than usual) Online gaming has allowed us to play and engage with total strangers the world over. And many of us use this marvel of network technology to impugn matters of identity and claim matriarchal relations upon said strangers. And frankly, many of us have no reason to be dicks online, so why are we? When do we learn it, and can we un-l...
Episode 39: Under Pressure 16.11.2018 44:17
Whether it's 80+ hour weeks, 14+ hour days or worse demanded of a development team's time and energy, it feels like crunch time has been a part of video game development since its inception. But, does it help? Why do we allow it? What choices can we make as informed consumers? Matt & Geoff get no closer than usual to concrete answers, but the questions need asking.
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